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  1. #1

    Default 3 shaman pvp.... tremor sucks and prot warriors wtf?

    nothing is more annoying than having 3 tremors down, and getting feared once, each char runs 25 yards awaya and it last 9 fucking seconds with the 3 tremor totems still alive.... well i end up loosing cause in the 9 second fear one of my guys is so far away ill never get him back, and 1 guy is dead.... pretty gay how priest and wars can win just because bliz cant make a game mechanic worth a shit.

    Prot warriors - one fucking took my guy from 24k to dead almost solo. he did 60k dmg and the next closestr was 25k.... he aoe stunned, silenced, reflected and just generally did more dmg than all 3 of my shamans by himself... so bullshit wish bliz would nerf them... and bladestorm is kinda op also , warrir fear + blade storm. one guy is dead in 4 seconds while fear last the whole 9 seconds even with tremors... qq

    arena fyi.

  2. #2
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    Are you staggering the Tremors?

    They should pulse every second, with three of them and a second between each drop.
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  3. #3

    Default

    Same as above, are you staggering them? I've not had problems with getting feared when I have them down staggered, usually max 1 sec of fear before tremor breaks it. When I forget to put them down though, that's another matter.

  4. #4

    Default

    When warriors bladestorm I just insta-ghostwolf and run. Get some range and nuke.
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  5. #5

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    Quote Originally Posted by Siaea View Post
    When warriors bladestorm I just insta-ghostwolf and run. Get some range and nuke.
    Good tip about Ghostwolf! I'll try that.
    Sweet* teams - <unGankable> - Kil'Jaeden US Alliance - 10x Shamans, 9x DKs 1x Pally, 10x Drews

  6. #6

    Default

    I have my follow key put a totem down randomly on a few of my guys. This saves your ass quite often, especially in BGs

    /castrandom [nomounted, noform] water shield, tremor totem
    /follow focus
    Sweet* teams - <unGankable> - Kil'Jaeden US Alliance - 10x Shamans, 9x DKs 1x Pally, 10x Drews

  7. #7

    Default

    Depending on how fast i staggered my totems i've had same issues. But then i figured out i was either to far away or i got feared multiple times.

    What annoys me the most is that hand of freedom rarely works against a fear. Nor that my tremors seem to protect my pally from a fear.
    Everything that is fun in life is either bad for your health, immoral or illegal!

  8. #8

  9. #9

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    tremor seems to suck even if you stagger it.

    it's one of those things.. if the fear would be game breaking, it'll be a full one or at least long enough to put you out of range.

    if it's late in the game and there's 1 stupid priest who won't just leave, it'll break instantly every time.

  10. #10
    Rated Arena Member Eloxy's Avatar
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    Quote Originally Posted by heyaz View Post
    tremor seems to suck even if you stagger it.

    it's one of those things.. if the fear would be game breaking, it'll be a full one or at least long enough to put you out of range.

    if it's late in the game and there's 1 stupid priest who won't just leave, it'll break instantly every time.
    Haha yeah, why the hell is it always like that? i mean seriously ^^

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