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  1. #1

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    Think for Melee Group..Nobody can Top this...

    Feral Tank
    Combat Rogue
    Enhancer Shamy
    Retri Pala
    Resto Shamy...

    You get all the buffs...

  2. #2

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    Quote Originally Posted by booker View Post
    Think for Melee Group..Nobody can Top this...

    Feral Tank
    Combat Rogue
    Enhancer Shamy
    Retri Pala
    Resto Shamy...

    You get all the buffs...
    Heres a quick spread sheet I made up to decide what specs to make my melee / mixed team to max out buffs. I currently run the DK and Hunter on the same account so I swap them in and out. They have similar buffs and I don't lose anything as long as the shammy is in the group.
    Orange is preferred, gold is available / overlapping, and gray is if the hunter were BM spec and had pet applied sunder.



    So, no Enhance shaman isn't needed, they don't really bring anything extra. As long as the shaman is resto and specs into improving the proper totems.

    Warrior would be obviously preferred over the rogue to apply the sunder effect (20% armor pen) but it's also the only melee class I don't have.

    Edit #42: holy fail this morning
    Last edited by genocyde : 03-24-2010 at 09:02 AM

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