Quote Originally Posted by Zal View Post
I've been seeing a lot more boxers on forums lately making the 969 macro a lot longer then whats really needed. What benefits come from making the macro longer like that?
instead of:

/castsequence reset=combat Holy Shield, Hammer of the Righteous, Consecration, Shield of Righteousness, Judgement of Light
/use 13
/use 14
/startattack
A full 969 rotation is 12 spells long without wasting a global cool down. For boxers where we control the whole group and how the fights go its not quite as important. Puging and raiding it becomes more important as you do not want to be standing there waiting for something to come off cooldown ever.

There are 2 spells on 6 second cool down and 3 spells on 9 second cool down. Consecration lasts 10 seconds and has an 8sec cool down so its one of our 9 scd spells and you have to put a point into improved judgements to get it from a 10scd to a 9scd. A full rotation without any spells waiting for cool down looks like this.

9a,6a,9b,6b,9c,6a,9a,6b,9b,6a,9c,6b Then the rotation repeats.

Your macro will run fine for the first iteration but once you go to cast JoL its going to get hung up on a cool down for a second or two. When you make a macro in game it lets you pick an icon. The very first one that looks like a "?" is a special icon that will change to match what spell is going to be cast. Use that icon and hit a training dummy and you will see that your waiting for spells to come off cooldown.

In the end as long as you make things dead, you're doing it right.