They're not all created equal...
Druid (Balance)
- These require you to manage your Eclipse proc (switching between Wrath/Starfire) for optimal dps, which can be a pain while boxing or with multiple druids.
- They get you Innervate, Battle Rez, Normal Rez, Mark of the Wild (strong buff), Increased crit chance, 13% increased spell damage, very strong AoE options... This druid can heal too, but has to drop out of their DPS (Moonkin Form).
Hunter (Any Spec)
- Hunters have decent single and aoe dps, can buff your Nature Resist, increase the parties out-of-combat run speed, have a pet...
Mage (Any Spec)
- Arcane is probably the highest DPS toon for heroics. Frost gets you a lot of snare/freezes, which can rock for an all caster team. Fire is good burst too, but procs to manage.
- Mages have sheep, an intellect buff, can amplify/dampen magic, bring portals and conjured food as utility benefits too.
Priest (Shadow)
- Haven't played with shadow priests much, but they get you Replenishment which is mana regen, can passively heal the party as they dps.
- They bring Fortitude (hit points), Spirit buff, PW: Shield, Fear Ward, Mass Dispel etc to the table, and in a pinch can heal if necessary, but that drops them out of shadow form.
Shaman (Elemental)
- A strong choice, because of the totem buffs. This caster has mail armor and a shield, making them tougher against melee.
- They put out a lot of burst, deal decent damage, can buff Nature, Fire, Frost resists, summon a tanking pet or AoE damage pet, while they don't have Fortitude/Kings/Mark/AI type buffs, they add more then any other class to buff melee or caster dps.
Warlock (Any Spec)
- Affliction is dots, which is mobile damage... against trash they won't appear to have high damage, but on bosses they're up there with anything. Demonology is between the other two, in style and with decent gear up there in damage. Destruction plays like a mage.
- Any spec gets 13% spell power, via Curse. They bring Soul Stones, Health Stones, a buff from several of their pets, Party Summoning, Underwater Breathing...
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