As far as I can tell, your Blood Boil castsequence is getting back to the Blood Boil cast before Obliterate goes off, meaning that it will sit waiting for the c/d on Blood Boil until it is up again. Castsequences and click macros only work if they are in a "," state (waiting to get to a new spell), but they fail when they have something on c/d that is earlier in the click order, because the c/d will always wait to cast. Having extra click commands does not get around this either.
I would probably make the following changes and see how you go. What you will find is that you will lay out all of your runes fairly quickly (which is great immediate AOE threat), and there will be about a three second break after the second blood boil before the next Howling Blast, but as you don't really have any runes left there's not much more you could have been doing. You will also be casting Rune Strike whenever it is up (this has been tested) so your threat will be maximised on your current target.
/run SetCVar("Sound_EnableSFX","0")
/click MultiBarRightButton1
/click MultiBarRightButton2
/click MultiBarRightButton3
/run SetCVar("Sound_EnableSFX","1")
#showtooltip
/castsequence reset=combat Howling Blast,,,,,,,,,,,,,,,,Obliterate,,,,,,,,,,,,,,,,,
#showtooltip
/cast Blood Boil
(you don't need a macro here, just the Blood Boil spell)
/cast Rune Strike
(you don't need a macro here, just the Rune Strike spell)
....=1sec
button 1=Howling
button 2=Blood Boil
button 3=Rune Strike
Give it a try and let me know how it goes for you![]()
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