Hahaha just reading the patch update from last night. This basically illustrates what i've said: they change a certain way to do things out of the blue screwing over people. Meaning there was no such thing as aggro, and maintaining that. It was at random and the aggro would stay on the person. It's been like that for almost 2 years now. People have set up their builds according to that principle. A tank didn't need any magic (cnc) to land his spells. With this new patch all in a sudden the whole mechanic changes. Thus people have to completely redistribute / relevel new skills. And that's not for free at all (the grind to update is worth another 100$ in tc's, and a good month long if you want to compensate. Not to mention that caster now needs lots of defence in order to survive an attack from a boss. Also worth mentioning is that taunts on high creatures almost never land.
The arena's, dunno what to expect there. But if you are facing a caster you want definately a tank with shield (as it can silence the opponent according to your testudo level) + it can reflect the casters spell, and obviously a taunt. Also 3 casters with their best spell available from start will pretty much rape everything. You only need some luck that you are not attacking the shield guy. A macro can help here. But casting the spells & targetting on 3 casters ... thats sounds like impossible to me. It's gonna be interesting for sure.
The taunting works fairly simple: just have a pouch full with taunts and click it as soon as it appears in play. And all should attack you.
added: seems he understood my rant and changed it so that taunts no longer need cnc to land (which they used to do, whatever they claim), which requires little rebuilding for tanks. my caster rant stays valid though.
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