Are there any Vilya boxers in this forum? I'd like to know that I'm not alone out there.![]()
Are there any Vilya boxers in this forum? I'd like to know that I'm not alone out there.![]()
Sorry Visman I dont have any chars on Vilya, But hey your not alone in the spirit of boxing in lotro at least were kinda spread out on all the servers but I know on Silverlode there are at least 3 teams. and probably that many on Brandywine.
There's at least 12 teams I know of on Brandywine. Six of which are in the Brandywine Brewing Co. including me. You can look us up at bbcguild.com
LOTRO Dual Boxer, Brandywine Server, Laoniitas Lev 60 RK, many more....
Hi Guys;
Thanks for the replies. I've read a lot about Brandywine and Silverlode having several boxers. I've stumbled across one other boxer on Vilya in-game (while playing my three BAs Creep-side ) but he has had issues since the SoM release.
I definitely couldn't consider switching servers since I am the kinship leader for my kin--despite our dwindling size.
Now, I'm just leveling as quickly as possible to get to some actual fun content--I have yet to do the SG six-man. I've presently got two group makeups that I run with in PvE:
65 Hunter
51 Hunter
51 Mini
40 RK
40 RK
40 RK
I'm really enjoying the versatility of the RKs and am contemplating leveling them up to 65 before finishing the second Hunter and the Mini.
I'd like to see how they'd handle SH easy mode...being how squishy they are.
I ran into another multi-boxer on Vilya--out in Lothlorien doing the rep grind--and we had a quick chat. That individual stated that he/she had come across another boxer who was part of a multi-boxing kin. So, they are out there.
Well, I got my mixed team a couple of levels but, as you can see by the numbers below, I've actually been focusing on my RK trio.
Current status:
65 Hunter
53 Hunter
53 Mini
63 RK
63 RK
63 RK
I've also started a trio of Wardens (at level 12 now). It will be interesting to see just how well things go with the dependency on gambits.
Eventually, I would like to see how effectively I can manage a mixed group (especially for some of the instances) but, for now, I have to say that is is so much easier having three toons (more or less) do the exact same thing and have the exact same quests. It makes for rapid leveling.
The one thing I don't care for is Skirmishing as a small fellowship. The difficulty is increased so dramatically between solo and small fellow Skirmishes that I have found it difficult to complete most within any decent amount of time (and without significant losses).
Two days ago, I got to the Strike Against Dangelor Skirmish book quest and thought "Gee...this will be cake with my trio. I fly through there solo--it's my fastest Skirmish on my Hunter". Of course, the exponential increase in difficulty made that thought a fleeting one very quickly.
There were easily three times as many mobs with each wave and, to top it off, the devs decided that the morale on these mobs should also be increased by at least two to three times (dependent on mob). Wouldn't you know it, I get my first encounter and around the corner comes Ruinglad (the mob that reflects fire damage and wipes you in seconds). He wiped me first try, so I respawned, and came back. This time, I sent my Protectors in and just spam healed them--problem solved.
Still, I never completed that instance as a group--I had to disband and run each toon through solo to complete the book quest. The reason? The last boss (who is a quick solo fight) now spawns waves of fire grim that just obliterate any effort of taking the boss down. My Protectors grab maybe half of the adds, leaving the other half to blind/interrupt everything I try to cast--not fun.
I did, however, do my first GS run with the RKs. I have none of the Moria gear and I was running just with a level 65 Warden from my kin (also without any good gear). Still, we manged to get to and defeat Igash (albeit with several wipes) in easy mode and get our five Medallions of Moria. While it was nice to triple-HoT the Warden through most anything (except when he insisted on standing in the fire), it was really nice to throw damage. I swear that the math used for determining hits/misses/crits/devastates is screwy. Usually, all three off my guys will miss a shot at the same time (as if the mob is Neo, dodging bullets in real-time). However, when they hit big...they ALL hit big.
I had a triple-devastate with Epic Conclusion that allowed me to single-shot a 12k mob. It felt really great. A moment like that can make hours of trial and error failing left and right worth it.
Anyway, happy hunting to all and be sure to share your success stories, gripes/complaints, oddities, good group makeups, etc. with us all.
VisMan
I started a new group on Brandywine, standard Guardian and 5x RK.
Too new to have done anything of consequence as of yet. Still trying to figure out if it is worth the trouble or if I should just finish leveling my second WoW group.
World of Warcraft - Bronzebeard (Horde)
Primary team - 4 Blood DK, Disc Priest (110, ilvl 880-ish)
Hi Gomotron;
I have never played WoW myself, but one of my kinsmen referred to it as a fast-paced version of LotRO. He described LotRO as being much more forgiving of mistakes than WoW.
So, at first, your new LotRO group may seem a bit boring (and can become a PITA with the "gather" quests--unless you just avoid those) but things get really fun as you get to the higher levels.
As stated previously, I only run three toons myself but I find the challenge very rewarding and enjoy the heck out of my game time.
In fact, I just hit 65 last night with my RK trio. Now, it's all about gearing them out and finding those perfect rune stones.
One thing I have discovered (which makes fighting elite mobs both annoying and exciting) is that the combat table for misses/hits/avoids/etc, is tied to the mob rather than the attacker, and that the way Turbine coded it ties the hit/miss to a particular combat round and not an attacker's attack. In other words, if you throw five Ceaseless Argument(s) at a regular mob which you sent your tank at--it's dead. If however, the wonderful routine that Turbine coded decides it's time for the mob to dodge, ALL five generally miss. It's as if the mob had become Neo and we are the agents. The counter is that a good hit by all five can obliterate an impressive target.
Have fun with it!
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