Quote Originally Posted by Greythan View Post
Why is DPS the only measure here? Damage done is, after all, the final measure of how a boss dies. If a casting class has to constantly move to avoid damage and ends up with a higher DPS but lower damage done than a melee class who is able to maintain a constant rate of attack (hypothetical) ...... the melee was at least as valuable.

Stated another way, if the highest DPS isn't the highest damage done then there was a throughput issue with the high DPS toon (ran out of mana, had to move more than other classes, whatever). Now, if you are lowest in DPS and damage done.... you were the weak link.
DPS is the primary measure because many raid bosses have an enrage timer or similar mechanic which essentially makes the fight boil down to a DPS race to beat the timer. It's also a good way to see who is pulling their weight vs the gear they are wearing. There are, of course, some encounters that will favour a particular class due to movement, resistances, etc - but a good raid leader should be aware of this and judge performance accordingly.

Cheers,
S.