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  1. #1

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    Why is DPS the only measure here? Damage done is, after all, the final measure of how a boss dies. If a casting class has to constantly move to avoid damage and ends up with a higher DPS but lower damage done than a melee class who is able to maintain a constant rate of attack (hypothetical) ...... the melee was at least as valuable.

    Stated another way, if the highest DPS isn't the highest damage done then there was a throughput issue with the high DPS toon (ran out of mana, had to move more than other classes, whatever). Now, if you are lowest in DPS and damage done.... you were the weak link.
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  2. #2

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    Personally i look at dmg done before dps when i'm running my raids simply because, like littleburst said, if someone pulls 10k dps but dies instantly well sucks for them and they helped the raid for all of a second. Whereas dmg done is... well, just that.
    Someone pulling 5k dps but does 500k dmg > someone that does 10k dps but does 20k dmg
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  3. #3
    Super Moderator Stealthy's Avatar
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    Quote Originally Posted by Greythan View Post
    Why is DPS the only measure here? Damage done is, after all, the final measure of how a boss dies. If a casting class has to constantly move to avoid damage and ends up with a higher DPS but lower damage done than a melee class who is able to maintain a constant rate of attack (hypothetical) ...... the melee was at least as valuable.

    Stated another way, if the highest DPS isn't the highest damage done then there was a throughput issue with the high DPS toon (ran out of mana, had to move more than other classes, whatever). Now, if you are lowest in DPS and damage done.... you were the weak link.
    DPS is the primary measure because many raid bosses have an enrage timer or similar mechanic which essentially makes the fight boil down to a DPS race to beat the timer. It's also a good way to see who is pulling their weight vs the gear they are wearing. There are, of course, some encounters that will favour a particular class due to movement, resistances, etc - but a good raid leader should be aware of this and judge performance accordingly.

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  4. #4

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    Quote Originally Posted by Stealthy View Post
    DPS is the primary measure because many raid bosses have an enrage timer or similar mechanic which essentially makes the fight boil down to a DPS race to beat the timer. It's also a good way to see who is pulling their weight vs the gear they are wearing. There are, of course, some encounters that will favour a particular class due to movement, resistances, etc - but a good raid leader should be aware of this and judge performance accordingly.

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    S.
    I have to disagree, if possible. If you got a whole raid doing 12k dps but fail to move out of any aoe damage and die then your boss isn't gonna die.

    I think DPS or damage done is subjective, it depends on how you look at it.

  5. #5

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    Quote Originally Posted by Littleburst View Post
    I have to disagree, if possible. If you got a whole raid doing 12k dps but fail to move out of any aoe damage and die then your boss isn't gonna die.

    I think DPS or damage done is subjective, it depends on how you look at it.
    I think you missed his point. He is saying that taking things into consideration like movement etc is required. Doing 12k dps standing there in void zones is not going to down anything other than tank and spank fights with no real extra mechanics (patchwork). The more DPS someone is doing (regardless of if there is movement) the higher the chance you are likely to succeed. For example if a rogue maintains 12k dps on a tank and spank, but can still maintain 10k on a fight with lots of movement (grobbulus for example). The fights are based around these mechanics and if you don't have enough DPS to beat an enrage timer (regardless of if there is movement or not) you will fail. Yes your damage done can out-weigh the DPs you do but the fact of the matter is that without the required damage output regardless of HOW you measure it then you won't complete the task at hand.
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  6. #6

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    Quote Originally Posted by Shodokan View Post
    I think you missed his point. He is saying that taking things into consideration like movement etc is required. Doing 12k dps standing there in void zones is not going to down anything other than tank and spank fights with no real extra mechanics (patchwork). The more DPS someone is doing (regardless of if there is movement) the higher the chance you are likely to succeed. For example if a rogue maintains 12k dps on a tank and spank, but can still maintain 10k on a fight with lots of movement (grobbulus for example). The fights are based around these mechanics and if you don't have enough DPS to beat an enrage timer (regardless of if there is movement or not) you will fail. Yes your damage done can out-weigh the DPs you do but the fact of the matter is that without the required damage output regardless of HOW you measure it then you won't complete the task at hand.
    So if you take DPS and take movement etc in account then the person topping damage done adds most to the raid. We all agree on this and that was what i ment. You can't ignore dps for this though. So it's a stat you want to take in consideration aswell.

    so like i said: it depends on how you look at it.

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