Quick question about DPS versus damage done, which is more important in a raid for a dps class? The reason I ask is that I tend to be high on the damage done list, but not very high on the dps. Is this common for a fury warr? Just curious.
Quick question about DPS versus damage done, which is more important in a raid for a dps class? The reason I ask is that I tend to be high on the damage done list, but not very high on the dps. Is this common for a fury warr? Just curious.
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Dps is based on the uptime of your damage. Meaning how often you are swinging. If there is a lot of movement required it can make your DPS go down. Casters for the most part have higher burst damage and can do more damage per second than melee with few exceptions (single target 100% arp blood dk for example) So in the time it takes you to do 2 swings and a special... an arcane mage has already got 4 stacks of arcane blast and is about to unleash missiles.
In short. Fury warriors don't do much dps (compared to other classes) but they do lots of damage. Even one of the best warriors in the world (arrarat or blood legion) doesn't even top DPS meters.
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In a raid environment DPS > Damage done. Make sure you're looking at Boss DPS as well, and then further by tank and spank VS movement fights. DPS will vary. DPS on trash is laughable, even in raids since it's usually an aoe fest.
As a raid leader, I often never look at damage done and most often focus on DPS. Even as a healer I'm looking at DPS to see where the raid is falling short.
http://worldoflogs.com/rankings/play...rfang/25N/dps/
3 Fury warriors in the top 25 on a tank + spank melee fight = Fury warriors DPS is pretty good. (Considering the abundance of rogues)
Damage done is the sum of all your damage over a certain fight/time period.
DPS is calculated (on recount, skada, etc.) by stopping the "stopwatch" timer when a person stops attacking. So it only averages damage across how much time you spend actually doing something to the boss. For movement-heavy fights, the accuracy of DPS meters largely depends on how spread out the movement phases are. As an example, for a fight where you have to move every 3 seconds, the DPS will be heavily skewed because the meters don't have time to fall out of "uptime" where for a fight where you move once every 30 seconds, it will be much more accurate.
So, to answer your question, nobody should blame you for not DPSing when you're running out of the fire/goo/shadow/earthquake/cave-in/etc. so the only number that matters is DPS.
Much like gearscore, DPS meters should be used intelligently and not relied upon as an exact measure of effectiveness.
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Note that for classes that leave a dot on the boss for a while after they stop attacking, their dps will go down as it ticks away while they are not actually doing any active dps. For situations where you have to stop periodically during the fight to move around or such anyway.
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There are surely ways to get that high DPS. But on tank and spank fights ANYTHING can get top dps if their procs go off correctly (see some boomkin wws etc). But even the best warriors in the world know it highly is based on RNG of their insta slam procs and their ability to keep heroic strike up for every swing depending on how much DPS they get. Mostly they hover between 10 and 12k for the best in the world on tank and spank fights but this can obviously fluctuate as seen above with some doing around 13k etc. Same goes for arcane mages.... if they get tons of lucky procs of missile barrage they are going to get a top WWS as well (not that they need it).
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They're both usefull.
Mage doing 10k dps but dies half way in the fight, did do nice dps but overall his dps was 5k.
Then a warlock who does even 6k dps still did more damage.
So it's really dependant. The mage shows he knows how to dps and the warlock shows he knows the fight but isn't that effective dpswise.
Why is DPS the only measure here? Damage done is, after all, the final measure of how a boss dies. If a casting class has to constantly move to avoid damage and ends up with a higher DPS but lower damage done than a melee class who is able to maintain a constant rate of attack (hypothetical) ...... the melee was at least as valuable.
Stated another way, if the highest DPS isn't the highest damage done then there was a throughput issue with the high DPS toon (ran out of mana, had to move more than other classes, whatever). Now, if you are lowest in DPS and damage done.... you were the weak link.![]()
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Personally i look at dmg done before dps when i'm running my raids simply because, like littleburst said, if someone pulls 10k dps but dies instantly well sucks for them and they helped the raid for all of a second. Whereas dmg done is... well, just that.
Someone pulling 5k dps but does 500k dmg > someone that does 10k dps but does 20k dmg
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