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  1. #11
    Super Moderator Stealthy's Avatar
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    Quote Originally Posted by Greythan View Post
    Why is DPS the only measure here? Damage done is, after all, the final measure of how a boss dies. If a casting class has to constantly move to avoid damage and ends up with a higher DPS but lower damage done than a melee class who is able to maintain a constant rate of attack (hypothetical) ...... the melee was at least as valuable.

    Stated another way, if the highest DPS isn't the highest damage done then there was a throughput issue with the high DPS toon (ran out of mana, had to move more than other classes, whatever). Now, if you are lowest in DPS and damage done.... you were the weak link.
    DPS is the primary measure because many raid bosses have an enrage timer or similar mechanic which essentially makes the fight boil down to a DPS race to beat the timer. It's also a good way to see who is pulling their weight vs the gear they are wearing. There are, of course, some encounters that will favour a particular class due to movement, resistances, etc - but a good raid leader should be aware of this and judge performance accordingly.

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  2. #12
    Rated Arena Member daviddoran's Avatar
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    On my recount, I look at Damage done, which also shows DPS next to it. Generally the numbers correlate, and the top DPS is the top damage done. DPS tends to be more spikey, where damage done is more stable.

  3. #13

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    Quote Originally Posted by Stealthy View Post
    DPS is the primary measure because many raid bosses have an enrage timer or similar mechanic which essentially makes the fight boil down to a DPS race to beat the timer. It's also a good way to see who is pulling their weight vs the gear they are wearing. There are, of course, some encounters that will favour a particular class due to movement, resistances, etc - but a good raid leader should be aware of this and judge performance accordingly.

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    I have to disagree, if possible. If you got a whole raid doing 12k dps but fail to move out of any aoe damage and die then your boss isn't gonna die.

    I think DPS or damage done is subjective, it depends on how you look at it.

  4. #14

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    Quote Originally Posted by Littleburst View Post
    I have to disagree, if possible. If you got a whole raid doing 12k dps but fail to move out of any aoe damage and die then your boss isn't gonna die.

    I think DPS or damage done is subjective, it depends on how you look at it.
    I think you missed his point. He is saying that taking things into consideration like movement etc is required. Doing 12k dps standing there in void zones is not going to down anything other than tank and spank fights with no real extra mechanics (patchwork). The more DPS someone is doing (regardless of if there is movement) the higher the chance you are likely to succeed. For example if a rogue maintains 12k dps on a tank and spank, but can still maintain 10k on a fight with lots of movement (grobbulus for example). The fights are based around these mechanics and if you don't have enough DPS to beat an enrage timer (regardless of if there is movement or not) you will fail. Yes your damage done can out-weigh the DPs you do but the fact of the matter is that without the required damage output regardless of HOW you measure it then you won't complete the task at hand.
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  5. #15

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    Quote Originally Posted by Shodokan View Post
    I think you missed his point. He is saying that taking things into consideration like movement etc is required. Doing 12k dps standing there in void zones is not going to down anything other than tank and spank fights with no real extra mechanics (patchwork). The more DPS someone is doing (regardless of if there is movement) the higher the chance you are likely to succeed. For example if a rogue maintains 12k dps on a tank and spank, but can still maintain 10k on a fight with lots of movement (grobbulus for example). The fights are based around these mechanics and if you don't have enough DPS to beat an enrage timer (regardless of if there is movement or not) you will fail. Yes your damage done can out-weigh the DPs you do but the fact of the matter is that without the required damage output regardless of HOW you measure it then you won't complete the task at hand.
    So if you take DPS and take movement etc in account then the person topping damage done adds most to the raid. We all agree on this and that was what i ment. You can't ignore dps for this though. So it's a stat you want to take in consideration aswell.

    so like i said: it depends on how you look at it.

  6. #16

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    Yeah, a lot of saying the same thing going on now. I just took a little exception to the notion: "DPS is everything, damage done is nothing". Obviously, posting big numbers by both measures is what counts as that means you did a ton of damage and you did it fast.
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  7. #17

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    DPS on recount is about the same as gearscore, it's a quick overview but is mostly irrelevant. The only time you want to look at dps instead of damage done is when comparing two people that died at different times. As was said, dot classes get shafted on dps meters for no good reason when movement is involved. You don't down bosses before enrage by having high recount dps, you do it by damage done. Having a raid that only attacks when their cooldowns are up will give you more recount dps, but you'll still hit enrage. True dps is damage done/fight length, not what recount gives.
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  8. #18
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    I'd rather have a DPS who did 150k damage, then one who did 90k damage, even if the 90k damage DPS had significantly higher dps.

    Especially if damage dealt is consistently higher, across multiple/all encounters.

    But they're both measurements of essentially the same thing, damage output.
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  9. #19

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    i see alot of people talking about DPS, but i believe most have wrong numbers for this.
    recount for example will only give you a real-time view of the dps, and all dps summaries are flawed by design (movement, dots ticking, aoes, etc)

    as stated above, the only good measure of DPS is to take the Damage Done, and divide it by the fight length.
    Obviously you'll see here that the higher the damage done, the higher the dps.
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  10. #20
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    If you define DPS as damage dealt divided by the length of time the boss was in combat...

    Then... damage dealt = the DPS order for the fight.
    And... DPS is a measurement of how much damage was dealt up to the point where someone died prior to the battle ending.

    Worldofraids or Wowwebstats are much better then Recount, for meters.
    Of course, you cannot read them in game.
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