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  1. #1

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    This looks awesome! Will the amount of commas be affected if the spam macro has more lines to it? EG, the DK macro I use (taken from the wiki) has either 5 or 7 /clicks in it depending on whether I'm in an instance or not.......does passing one of these lines add to the length of time it takes to get to the next?

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  3. #3

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    Quote Originally Posted by ragawaga View Post
    This looks awesome! Will the amount of commas be affected if the spam macro has more lines to it? EG, the DK macro I use (taken from the wiki) has either 5 or 7 /clicks in it depending on whether I'm in an instance or not.......does passing one of these lines add to the length of time it takes to get to the next?
    Ah, good question; I hadn't thought about that. My current group is only level 35ish, so I'm only using 2 or 3 /clicks in my spam macro, and probably don't notice the difference.
    Last edited by Qbox : 03-05-2010 at 05:49 PM Reason: Removed incorrect assumption - thanks for the correction Ualaa!

  4. #4
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    Quote Originally Posted by ragawaga View Post
    This looks awesome! Will the amount of commas be affected if the spam macro has more lines to it? EG, the DK macro I use (taken from the wiki) has either 5 or 7 /clicks in it depending on whether I'm in an instance or not.......does passing one of these lines add to the length of time it takes to get to the next?

    It should not matter how many spells are in the sequence, for how many commas of delay we have for each spell.

    However, this is a priority system, where the earliest spell listed casts as often as the commas of delay allow.
    Which means, even if the 5th spell has not fired off once, the 1st spell could be firing off multiple times depending on the commas of delay.
    If you were to build a mage click, with 11 spells in it, chances are good many of the later spells would never fire off.

    And the click will be working perfectly too.
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    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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