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  1. #11

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    Just wondering - is there an addon that would help players keep a consistent rhythm when using /click /castsequence macros? Something like a visual metronome...

  2. #12

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    Quote Originally Posted by Tyval View Post
    So when you say top of stairs, you mean pull up to the top of the spiral ramp or at the little stairs leading to the ramp? Good tip about having AoEs ready, I didn't make use of fire nova etc. Also this means I need everyone somewhat close to the tank so the aoes hit everyone(fire nova etc)?.
    ]

    This is the snake boss. He is dead now but he should be between the tank and the jamba team frame. That's where i stand the whole fight. The adds snakes run to the shammies, never had them attacking my tank. They wrap you up if you don't kill them. But magma + firenova + thunderstorm should be enough. If you feel like it you can also kill all friendly snakes beforehand, they have only 42 health. But thats a rather tedious job to do



    Quote Originally Posted by Tyval View Post
    Oh one other question, where do the new instances (IC and ToC) fit into the mix.

    I'm guessing the regular versions are certainly tougher than say regular HoL?

    Can I go into the regular versions while I'm starting my gear up for heroics?

    Tyval.

    You can go in the regulars and reset as many times as you want (believe the reset cooldown is 12;5 minutes).
    Halls of Light is indeed a rather easy one. It took a while before i was able to get safe past the trash though (the elementals, slug or something; and the walk between the statues where you can be feared). But the bosses aren't too hard.

    If you can be arsed to do the jousting, toc normal is nice to farm some gear. Personally i hate the jousting so i skipped that place. And i'd say that the ICC normal instances are harder than most easy heroics, for sure because it requires lots of movement. Which is normal as you get better rewards. For sure the trash can be a pain in the first Forge of souls if you don't have enough dps. The casters are far from eachother and hardly move, not to mention they seem to have a weird aggro table. When not killing them quick enough, you can lose a toon now and then. But it's definately worth it to go in and try. There is some great loot overthere.
    Last edited by zenga : 03-02-2010 at 05:06 PM
    Everything that is fun in life is either bad for your health, immoral or illegal!

  3. #13

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    Quote Originally Posted by Qbox View Post
    Just wondering - is there an addon that would help players keep a consistent rhythm when using /click /castsequence macros? Something like a visual metronome...
    the way i did it was using an simple text editor, use a stop watch and spam a key for 10 seconds, past the output to this site to count it and divide by 10. Do it several times and write down your results. Do the same for 20 seconds (and divide by 20 obviously), 40 and 60 seconds. It should give you a very accurate clicking rate per second.
    Everything that is fun in life is either bad for your health, immoral or illegal!

  4. #14

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    Yeah, I've timed my own keypresses, and usually I'm fairly accurate - but when things get more intense than usual (accidentally pulling the whole room), I find myself clicking too fast and getting out of synch with the macros. :-)

  5. #15

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    Well it's the same with a woman. Self control is everything when the heat hits the fan :P
    Everything that is fun in life is either bad for your health, immoral or illegal!

  6. #16

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    Hmm... maybe I should get a metronome for that too...

  7. #17

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    When I started to multibox the snake boss, I would actually pull him up to the top of the ramp near the entrance. I would position my casters on the opposite side of the ramp and my tank would tank him right at the top of the ramp. That's the method I use to get the achievement for that boss too.

    For my pally, I would pull and then bubble run up to the ramp. For my druid: regrowth, moonfire, cat, sprint to top of ramp, &bear form. On my DK, my minion takes one for the team. I summon him and set him to defensive, then taunt and run up the ramp. The minion will attack the boss and get one shotted, however that gives me a few seconds head start and I only take damage from the poison that the snake boss shoots at me.

  8. #18

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    Quote Originally Posted by Qbox View Post
    Yeah, I've timed my own keypresses, and usually I'm fairly accurate - but when things get more intense than usual (accidentally pulling the whole room), I find myself clicking too fast and getting out of synch with the macros. :-)

    the nice thing about a /click macro is that clicking a bit faster or slower than normal is not a big problem, at most your dps may lower by 10%.

    when spamming too fast it might reset a macro to quickly before the cooldown is reset resulting in at max 1 second of your character doing nothing before it continues.

    when spamming too slow it will cause the spells with cooldowns macro's to reset slower causing you to spam more lightning bolts before the next chain lightning. so while still doing dps it isnt optimal but not detrimental.
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  9. #19

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    Thanks for the tips and the picture of setup for snake boy.

    I'll try the on the stairs position and the top of ramp one and see which works best for me.

    I'll also switch to click macros for my casters, probably should have done that a while ago anyway *blushes*.

    I got hmm lava burst? a level ago but haven't really incorporated it into my sequence effectively.

    Hopefully the practice i"m doing in the instances now, (and on the normal lvl 80 dungeons will help with pre-heroic gear as well as MB skill).

    Tyval

  10. #20

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    I've got another noobish question,


    I want to have a couple different formation keys, to spread out my team for fights where being together is bad bad bad . Figure a diamond one and then a straight line.

    read up on the wiki and advice giving to me earlier but then was confused.

    Talked about simply binding different movements to same keys on different characters, so say I hit p and that is forward on one, sideways on another.

    This works but as there seems to be a a max of 2 different keybindings per action, I mess up my other key bindings.

    I currently have normal movement, and then strafe already bound to 2 different keys.

    This made me think I'm being dense about something, (also I thought I read about somehow getting two movement keys bound to 1) that is hit one key and strafe and go forward for a diagonal movement.

    So what am I missing here.

    I assume I could have a couple different keys bound to different formations. do folks use a combo of macros and key bindings?

    Thanks for helping me still apparently noobish ways.

    Tyval

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