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This is the snake boss. He is dead now but he should be between the tank and the jamba team frame. That's where i stand the whole fight. The adds snakes run to the shammies, never had them attacking my tank. They wrap you up if you don't kill them. But magma + firenova + thunderstorm should be enough. If you feel like it you can also kill all friendly snakes beforehand, they have only 42 health. But thats a rather tedious job to do
You can go in the regulars and reset as many times as you want (believe the reset cooldown is 12;5 minutes).
Halls of Light is indeed a rather easy one. It took a while before i was able to get safe past the trash though (the elementals, slug or something; and the walk between the statues where you can be feared). But the bosses aren't too hard.
If you can be arsed to do the jousting, toc normal is nice to farm some gear. Personally i hate the jousting so i skipped that place. And i'd say that the ICC normal instances are harder than most easy heroics, for sure because it requires lots of movement. Which is normal as you get better rewards. For sure the trash can be a pain in the first Forge of souls if you don't have enough dps. The casters are far from eachother and hardly move, not to mention they seem to have a weird aggro table. When not killing them quick enough, you can lose a toon now and then. But it's definately worth it to go in and try. There is some great loot overthere.
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