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  1. #1

    Default Quad Moonkin Arena

    Hiho,

    Ever since starting to read here I've thought about starting to multibox. Sadly I cannot use RAF and do not really have enough time to level toons normally. But since they announced the Starfall changes (for those that don't know: It's going to really hurt) I got some new motivation.

    I do play Moonkin in a raiding guild and absolutely know - It's basically impossible to play more than one Moonkin effectively. It's already fairly demanding to keep up with other DDs. I cannot see Moonkins pulling more than 5-6k dps in only 10 man gear boxing - so PvE as boxer is really no option. (Maybe healling... That might be fun)

    Of course, the usual problems boxers have will still occur - AoE stun/silence/root/fear. I don't expect the Moonkins to be as effective as Shamans. But they shouldn't be that far anymore. They have dots that can really hurt, and the Starfire/moonfire burst shouldn't be underestimated. (If you can cast it that is..)
    Cyclone is one of the most hated CCs, simply because you cannot break it unless you've got a trinket or Mass Dispell Ready. Further, this might be used for some awesome combo such as - 4x Wrath + 3x Moonfire --> Enemy on ~60% hp. One toon immediately starts casting cyclone instead of Moonfire, and the healers wont be able to heal the target.

    For facing problems after fear I alread figured, that it's easier to make 3 Buttons to resume casting to a specific enemy.
    Button 1: Target enemy
    Button 2: Interact with target
    Button 3: Step Backward
    Pressing these quickly will lead my toons to fact the target and are able to start casting again.

    Thoughts?

    I know I probably won't be able to pull this off, but thinking about it makes me smile

  2. #2
    Rated Arena Member Kruschpakx4's Avatar
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    Starfall damage has been increased. Now causes 563 to 653 Arcane damage (Up from 433 to 503) and 101 Arcane damage (Up from 78) to all other enemies within 5 yards.


    go for quad boomkin+resto shaman and queue when shaman boxers are queued

  3. #3
    Super Moderator Stealthy's Avatar
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    This change isn't going to help things much IMO. Boomkins still suffer from lack of burst, and good teams will CC you as soon as you start Starfall....and then you are 90 seconds away from your next decent burst.

    However...I think this change will let you tear shit up in BG's.

    Cheers,
    S.
    The Zerg (Magtheridon - US)

    Fact of Life: After Monday and Tuesday even the calendar says W T F.

  4. #4
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    Default

    The team will do okay in battlegrounds, but not so well in arena.

    In arena, you'll rise to a certain level, but won't progress to the upper echelons.
    Basically, its a lack of burst.
    If you could go Nature's Swiftness >> Starfire, there would be a chance to insta-gib an opponent.

    However, Boomkins have no fear protection, which is fairly significant for a boxer.
    They have to drop out of their high armor form to heal.
    It is too easy to Line of Sight... Starfire.
    Moonfire/Insect Swarm/Wrath is not enough dps to down anyone, with a healer healing them.

    I would think you could wreck havoc in AV's fairly well.
    The team has massive AoE power, which could wreck the other team at Belinda/Galv.
    You could also break a lot of bottleneck/choke points.
    Just not so well against opponents who work as a team, the lack of burst sucks.




    Boomkin are a very fun composition, which I had a blast leveling.
    Mine are dual-spec'd now, Feral / Resto.

    5x Mangle is pretty decent.
    Also have 5x Shred (nostealth) and 5x Ravage (stealth) macro, which is quite nasty.

    Interact With Target is what makes melee possible.
    There are a ton of talents to reduce mana cost from switching forms.

    I've gone with 4x PvP Cat, 1x PvE Bear builds.
    Just so heroics will be an option, for the PvE game, and gearing from badges.

    Berserk (glyphed) is 20 seconds of fear interrupt, and fear immunity.
    Which helps against the fear bomb.



    The team is as fun as the Boomkins, even if the toys are a bit different.
    I'll also try some AV's, as 5x Resto, just for the change of pace.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
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  5. #5

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    CC will always be a problem, absolutely ^^.. And the lack of burst is fairly obvious... By now. Starfall would change this, as it is now on the PTR.

    It's correct, the numbers in the bluepost don't seem to be fairly high. But as you can read on graymatters Blog, it's not only the base damage, but actually the spellpower scaling aswell.
    http://graymatterwow.blogspot.com/20...ll-buffed.html

    Note:
    - The Cooldown can be brought down to 1 Minute via glyph
    - The Damage can be increased by 20% via Glyph (And Radius halved... Might not be a bad thing actually, so it's more "focused" on certain targets)

    As far as I know Nature's swiftness doesn't work with starfire anyway. And don't underestimate the dots, glyphed they tick for a good amount and scale fairly well with spellpower. There is even a dot-owl-arena team somewhere, that has fairly high rating. The Moonkin actually goes for the spirit items to improve his spellpower even more.

    LOS is a problem, indeed. But there are 2 things I can do to work around:

    1. As far as I know, Typhoon ignores any obstacle - hits right through them (will test this today to be certain). It dazes the targets aswell
    2. Cyclone + Timed Starfire

    Yes... Fluffy theory, it doesn't work too often I fear ^^... But let me dream as long as they are not 80 yet

    Further... The advice with Ferals sounds interesting actually, I might give it a shot as soon as I'm frustrated enough playing Moonkins

  6. #6

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    If you're depending on killing people with Starfall, you'll be greatly disappointed once you reach a few teams that have any clue how to play. Warlock shadowfury, priest/warlock/warrior fear, boomkins typhoon, and ele shammys thunderstorm will interrupt all your guys, and if they are good players, you'll be lucky to get more than a few ticks off. Not to mention if they have a rogue or druid, it's a lot easier for them to find 5 bunched up toons rather than 1.

    On my boomkins, I tried opening up with treants + starfall, and a focused hurricane on all, and I would still be very lucky for anybody to drop. I also tried the come out of stealth, and 5x starfire someone. If you think crowd controls are bad on shammys teams, you don't want to see what they look like with that team.

    It's definitely a fun team for both world pvp and bgs, but I think if you want any sort of success, you'll have to find a resto shammy. Unfortunately, he'll be the first target every time you start.

  7. #7

    Default

    Quote Originally Posted by Zappy View Post
    If you're depending on killing people with Starfall

    Apparently, you haven't been on the PTR. Boomkins do insane dmg on the PTR, if it goes live then bow to your new owl overlords.

  8. #8

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    The real question is how many ticks will it take to kill people. All it takes is one warrior or shadowfury warlock to stop the ticking. I did play my boomkins in arenas for nearly 7 or 8 weeks for points, but my experience was that starfall was interrupted within one or two ticks by most teams, and once your feared they get eaten alive.

    I'll have to take your advice and try them out on PTR as I loved the team for bgs and world pvp, but I still don't see them getting far due to all the mass CCs.

  9. #9

    Default

    No doubt its tough in 5s with all the cc/interrupts and I doubt it will help alot in 5v5 for the reasons you stated.

    I am looking forward to using my boomkin in 2s though, I like that I can cyclone without facing the target and the dmg increase will be a difference maker now. lock/boom or ele/boom -looking forward to it.

  10. #10

    Default

    Druid ( Forums / Talent Calculator )
    Glyphs
    • Glyph of Focus: Now increases the damage done by Starfall by 10%, down from 20%.


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