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  1. #1

    Default Just put together a new melee group, couple questions

    Taking a break from the paladins and the grind to 80 (almost there!). I did a character transfer and put this new melee group together:

    Paladin tank lvl 60
    Fury warrior (terribad gear) lvl 60
    Combat rogue (mainly swords) lvl63
    Feral druid lvl 68 (some northrend greens)
    Resto Shaman lvl 68

    After getting all the castsequences sorted out on the dps, I set them off to the target dummy. I compared the AP on the 3 dps, rogue has 1400 fully buffed, druid has 2700, warrior has 1300.

    First of all the warrior's dps is just sad as can be. He averages about 250-300 dps with titans grip and 2 2h weapons. I made sure my castsequence was not the cause. I'm really hoping he picks up the pace once he gets more gear. He will be dualwielding most of the time, but his off hand damage is piddly! I haven't played a fury warrior since pre BC, but the offhand damage is so low I'm wondering if I should just stick to 2h?

    Rogue's dps is right at 500 when attacking by himself. But once he's in the group and everyone is attacking, fully buffed, he almost out dps's the druid! I was very surprised by this, he's an animal. His dps increases 300 when everyone is attacking. The druid and rogue are neck and neck for total dmg and dps, sometimes the rogue is on top.

    Here's my question, if the druid has a 1300 AP advantage, how the hell is it not outdpsing the rogue? She does about 650dps by herself.

    If the warrior's dps continues to be fail, I might swap it out for something else.
    The poetry that comes from the squaring off between,
    And the circling is worth it,
    Finding beauty in the
    dissonance


  2. #2
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    With a lot of melee gear, the warrior will do very well.
    Not sure how much constitutes "a lot".
    For a lot of raid content (in various expansions), the DPS warrior has been top or near the top on DPS.
    Had one in Tier 5/6, which was always behind the warlocks, but ahead of everyone else.
    Have one, who through Naxx25/Ulduar25 was top, every raid he played - but guild kind of fell apart, so not sure if that would have continued in ToC/ICC25's.
    If you stick with the warrior, it should really improve; not sure another toon wouldn't be easier though.

    A few questions...
    The Druid is going cat and not bear to DPS, correct?
    Are either the druid or rogue attempting to be behind the mob?
    What are they using, as far as abilities?
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
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  3. #3

    Default

    Quote Originally Posted by Ualaa View Post
    With a lot of melee gear, the warrior will do very well.
    Not sure how much constitutes "a lot".
    For a lot of raid content (in various expansions), the DPS warrior has been top or near the top on DPS.
    Had one in Tier 5/6, which was always behind the warlocks, but ahead of everyone else.
    Have one, who through Naxx25/Ulduar25 was top, every raid he played - but guild kind of fell apart, so not sure if that would have continued in ToC/ICC25's.
    If you stick with the warrior, it should really improve; not sure another toon wouldn't be easier though.

    A few questions...
    The Druid is going cat and not bear to DPS, correct?
    Are either the druid or rogue attempting to be behind the mob?
    What are they using, as far as abilities?
    Whenever I can, I always position melee behind the target. Of course, the rogue is sword spec so he doesn't have to worry about backstab. The druid does not have shred in her rotation, and I wouldn't want to deal with her being incorrectly positioned, and having shred hold up one of the castsequences (unless this can be worked around? I use castsequences and /click).

    The rogue does a 2 combo point slice n dice, then does a 3 combo point eviscerate, rinse and repeat. The druid starts out with rake, then tiger fury, then builds up a 5 combo point ferocious bite with mangle. rake is always put up after cooldown, and tiger's fury as well.

    The warrior simply spams bloodthirst, and keeps rend up. He also will do overpower if it's available.

    I changed the warrior to use a 2h, and his dps went from 180 to 350, but I really like dualwielding....I like the warrior because his macros were so easy to set up, did it first try. The only thing I need to figure out is how to only apply battleshout when it's not up, I basically loaded his battle shout cast with max commas so he doesn't waste a rotation so often.

    If anyone could offer tips, that would be nice. I'd say I have the least experience with feral druids and warriors.

    *edit* After more testing and tweaking, I squeezed 850 dps out of the rogue, and about 760 on the druid. Still weird how the druid has such a large AP advantage, not to mention 5 levels, yet falls behind on dps. She also has a 29% crit rate, where the rogue has a 19%.
    Last edited by d0z3rr : 12-12-2009 at 05:55 PM
    The poetry that comes from the squaring off between,
    And the circling is worth it,
    Finding beauty in the
    dissonance


  4. #4
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    I'd guess there's room for more improvement on your druid.

    The best I can see, for your macro to not get stuck, would be to go with two macros.
    One is spammable from any direction.
    And one is spammable only from behind the mob.
    The rear attack will be a lot of DPS for the cat, just as it can be for a dagger rogue.

    Even if the rogue is swords, I'd attempt to get behind the mob as much as possible.
    You'll land more hits, with fewer dodges, parries and blocks.
    And need fewer heals from frontal effects, etc.

    I don't have much experience on warriors.
    Dual wielding generally had a lot more rage, and dumped it via specials.
    While the big two-handers were more Mortal Strike types with slower but bigger hits.
    Pretty sure, Fury will beat out Arms for dps.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  5. #5

    Default

    combat daggers is dead, so I assume you mean mutilate rogue and for that you dont have to be behind.

  6. #6
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    While you don't have to be behind, to use a Mutilate.

    If you can arrange to be behind, you'll land a lot more hits where the mob does not dodge, parry or block.
    And you'll eat no ripostes.
    Most mobs also have nastier abilities in the frontal cone, which is why tanks turn them from the raid.
    Being behind means you don't take these types of attacks either.

    With Mutilate, if you cannot get behind, you can still land your blows fine.
    But if you can get behind the mob, it is an immense advantage.
    That goes for all melee classes, using daggers, maces, claws or polearms.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  7. #7

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    So I have been playing this group a lot more lately, and it is really fun. I did Ring of Blood at 65 and it was a cakewalk, did they nerf the bosses in that quest sequence? I remember struggling with that on my paladins.

    Anyhoo, before that, the warrior continued to have absolutely terrible dps, I'm talking 350 if he's on a roll, and an average of 120 on trash. I got the druid up to about 1000 with some tweaking, and the rogue not far behind with like 800.

    I was super close to ditching the warrior and putting in an enhancement shaman, which is the only spec I have never played before. As a last resort, I respecced the warrior arms and gave him a 2hander. Now he is doing some very nice dps, it's almost a 5 fold increase in dps for him. The funny thing is his macros stayed practically the same, and all I had to do was swap out bloodthirst for mortal strike and remove some commas.

    Now he's a beast with about 30% crit fully buffed and more AP than the rogue.
    The poetry that comes from the squaring off between,
    And the circling is worth it,
    Finding beauty in the
    dissonance


  8. #8

    Default

    Remember with Fury and Titan's Grip you are swinging 2h weapons at their slow rate of speed. Also dualwielding requires a lot of hit rating. A rogue dualwielding makes up for this by equipping a fast offhand to get in more hits, plus he has talents that increase his attack speed allowing him to throw out more attacks, so even when he misses he makes up for it by throwing out even more.

    The fury warrior suffers quite a bit until later levels of gear as he will miss quite often with his offhand. I would spec him arms like you changed him too until he is 80. Arms is great, and Bladestorm is OMG awesome. Once you are 80 and geared a bit more you can switch over to fury to get the full benefit of titan's grip.

  9. #9

    Default

    Fury warriror is probably the most equipment dependent style in the game. Get a good bit of hit and then stack strength and you should get quite a bit out of him. I'm thinking of retiring my tank warrior and replacing him with a paladin and converting him to a fury dps. I've been on raids where the fury warrior made my eyes almost pop outta my head.
    Last edited by Multibocks : 01-08-2010 at 05:01 PM

  10. #10
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    With a substantial amount of gear, a fury warrior is insane dps.
    But lacking that gear, they're nothing special at all.

    The arms respec never occurred to me.
    Good call.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


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