Taking a break from the paladins and the grind to 80 (almost there!). I did a character transfer and put this new melee group together:
Paladin tank lvl 60
Fury warrior (terribad gear) lvl 60
Combat rogue (mainly swords) lvl63
Feral druid lvl 68 (some northrend greens)
Resto Shaman lvl 68
After getting all the castsequences sorted out on the dps, I set them off to the target dummy. I compared the AP on the 3 dps, rogue has 1400 fully buffed, druid has 2700, warrior has 1300.
First of all the warrior's dps is just sad as can be. He averages about 250-300 dps with titans grip and 2 2h weapons. I made sure my castsequence was not the cause. I'm really hoping he picks up the pace once he gets more gear. He will be dualwielding most of the time, but his off hand damage is piddly! I haven't played a fury warrior since pre BC, but the offhand damage is so low I'm wondering if I should just stick to 2h?
Rogue's dps is right at 500 when attacking by himself. But once he's in the group and everyone is attacking, fully buffed, he almost out dps's the druid! I was very surprised by this, he's an animal. His dps increases 300 when everyone is attacking. The druid and rogue are neck and neck for total dmg and dps, sometimes the rogue is on top.
Here's my question, if the druid has a 1300 AP advantage, how the hell is it not outdpsing the rogue? She does about 650dps by herself.
If the warrior's dps continues to be fail, I might swap it out for something else.
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