It is an all melee team, except for the healer.
So you'll have the same things to deal with, boss AoE's and Cleave etc.

But Wild Growth is a very strong AoE heal.
And theoretically it will hit the tank + rogues.
The only toon that will be missed is the resto druid.

Between all of the interrupts, caster type opposition should go down fast.
Tricks of the Trade, each on another toon in the party will be decent.
Or if threat is ever an issue, use the Feral as the target.

Rogues have a lot of toys.
You could round robin things like: Blind, Dismantle, etc.
Fan of Knives + Swipe will be decent for AoE.

As long as you're aware that you will face the same challenges.
But have a dedicated healer instead of Art of War + Divine Storm for the healing aspect.
I'd see the team as quite powerful.