I worded it wrong i guess. I do admire/respect that one goes that extreme, to level 30 toons with alchemy. Its a/ a pain to lvl them to 68, b/ it's a pain to get all the resources, not to mention it gets pretty expensive. My point is that i've always been screwed in the past in other games when i went the extreme way to benefit from a certain *thing*. It got nerfed, changed, etc ... and i got burned out before i finished it. I can see the value of having lets say 5 to 10 alchemists for myself. That's something i can manage, and it's an amount that sounds like worth it. Bottomline: i rather spread the risks to have a few miners, enchanters, alchemists, tailors (if that is proper english) depending on the team i play. Knowing myself, with 30 alchemist i'll get to a point where i find i have enough wealth and won't bother logging them in any longer. And that amount of wealth i can achieve with less effort. Cause like i said, when cata hits, you'll most likely have to do a ton of leveling to stay on par. It seems like a work in progress that's never finished.