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  1. #1

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    For this comp Id actually with the mages have one in each spec.

    Frost for replenishment
    Fire for Scorch (5% crit)
    Arcane for Arcane Empowerment (3% damage)

    Could be really cool to have one in each spec, youd just have to work on macros a bit more, but the synergy would be really fun.


  2. #2

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    I ran with a team of Pally, 2Mage, Lock, Priest.

    I have a warrior I'm leveling (currently 66) to see how they fit into the mix. I also leveled a second team (Pally, 3xLock, Shaman).

    Here's one thing to note: Priests are squishy. Learning to box new content can be a challenge. With the team you have planned, you're going to be making a lot of runs back to the instance on your priest, simply because there won't be anyone else around you to rez. No SS, no Reincarnation.

    If you are going with Warrior, and you want to do 3 DPS, I would recommend having a warlock in the mix.

    However, I would actually recommend 3 warlocks. They really work well together. My original plan had been to raise the 3 warlocks so I could do 4xLock 1xPriest in PvP (hence why I leveled a new team, just to mix and match) and I had planned to try 2xLock 1xMage... but I found that my mage was really just slowing me down. With less gear, and much less boxing effort, the locks crank out better DPS in the average boxed fight simply because DoT's tick while you move.

    In a different thread I spelled out how well my Locks were doing with 3xSoC - a spell mages just don't get. This spell is great because it is a ranged AoE that you don't need to target - making it very boxer friendly. It was cranking out 3k DPS back when I first hit 70, and it has only gotten better. Add to that 3xSS - which means you can have some recovery for when you are learning how to move your priest out of the fire.
    5 Boxing (85):
    Paladin, 2xMage, Warlock, Priest
    Paldius, Magria, Magrib, Walina, Priset
    Currently:
    5 Boxing (85):
    Paladin, 3xWarlock, Shaman
    Ghallo, Warlisia, Warlisib, Warlisic, Pleo!

  3. #3

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    I see a lot of people saying that mages are hard to play or low DPS or this or that. I don't know how. I run 3x mage or 2x mage moonkin in PvE and my mages are extremely easy to play and do over 10K DPS in Triumph badge gear in heroics.

  4. #4

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    Mages are great - I'm not knocking mages. However, in order to do any real DPS mages need to plant and shoot. A huge chunk of the warlock's DPS comes from things you only have to worry about every 18 seconds or so - and Pets are kinda fire-and-forget.

    When I play my mage solo, even with horrible gear I can get pretty respectable DPS. However, my locks were doing more DPS at 70 then my mages are at 80.

    Fun note - downed my first Heroic Boss on my new team last night!
    5 Boxing (85):
    Paladin, 2xMage, Warlock, Priest
    Paldius, Magria, Magrib, Walina, Priset
    Currently:
    5 Boxing (85):
    Paladin, 3xWarlock, Shaman
    Ghallo, Warlisia, Warlisib, Warlisic, Pleo!

  5. #5

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    Quote Originally Posted by Ghallo View Post
    Mages are great - I'm not knocking mages. However, in order to do any real DPS mages need to plant and shoot. A huge chunk of the warlock's DPS comes from things you only have to worry about every 18 seconds or so - and Pets are kinda fire-and-forget.

    When I play my mage solo, even with horrible gear I can get pretty respectable DPS. However, my locks were doing more DPS at 70 then my mages are at 80.

    Fun note - downed my first Heroic Boss on my new team last night!
    I guess I just haven't seen any need for movement in WotLK encounters with the exception of the new ICC heroics but even then they weren't much issue. In fact I can't think of too much in this game that requires movement. It sounds to me like your mage DPS problem might be from just wanting to be mobile for the sake of being mobile or just lack of something.

    Anyways as for the topic team I would still recommend a tank other than warrior but theres no reason why you wouldn't be able to clear anything just fine with it.

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