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  1. #11

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    Quote Originally Posted by Firstcow View Post
    I'm not sure why you say the melee haste could add up more than what you prevent with MS. The 20% melee haste only affects white hits, and the white hits are small percentage of the paladin damange. MS cuts healing in half on that target, meaning your dps on that target increases by 100%. Or am I missing something here?

    The lack of death grip is mitigated by charge. And the snare is hamstring. The warrior has less survivabilty, but if you manage to get one MS up and a hamstring then you bladestorm with the warrior and shitstorm with the pallies.

    Well, I guess theory is theory, we need to see how it works in practice.
    Killing is not a main problem for this team. If the target is standing there and let you whack him, no way he can live. DK have a few (a lot actually) things over a warrior. 10% AP buff on 5. Str + Agi buff. Melee haste buff (warrior only got a HP buff, the AP shout does not stack with Might). Abilitiy to regen HP with death strike, rune tap. Better CC, Better snare (Chains of Ice is a range snare for 90%), Better Interrupt, Range silience. and Death Grip > Charge for this team. Warrior charge. Paladins sitll have to run to the target. Remeber paladins make the kill, not the warrior. Charging over doesn't make the kill, if your paladin can't get near the target (snared). So in reality, MS is all a warrior got. Blade storm only works against , huh, myself (or other boxers).

    DK is soaking a ton of damage for me. I am not too sure if an arm warrior can take the beating from those wizards.

    I've talked about this before. I think If anything, an enhancement shaman can rival DK as a lead, not an arm warrior.
    Last edited by remanz : 02-24-2010 at 03:41 PM

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