This pretty much sums up my experiences with DK's too (I have a team of 5@80) - they just can't front load the damage like the pallies do - it's more of a problem against healers that can remove diseases (holy pallies, resto shams, disc priests) and resto druids.
However Death Grip & Chains of Ice are fantastic at keeping people within melee range, and Strangulate & Mind Freeze are solid anti-caster abilities.
Its easy then to see why DK / Ret Pally teams work so well - they have the best of both worlds.
Cheers,
S.
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