I take it that this is not on the ptr but on the live server that you tested? I've played 500 AV games in the last 3 months with - since i dinged 80 - more than 75% win ratio. Ranging from rushes to massive turtles and i've never seen anything going above 3k honor. If you get 2k+ it was a good run.
Not to mention that AV is far from predictable to see it as an income.
On a side note: the bosses in AV are so easy to tank for any decent geared tank that many people prefer to do a blitz. Which gives you just a few 100 honor. With the queue times, that's a rather dumb strategy . Unfortunately none seems to understand that. Not to mention that if both the alliance and horde rush without any defence, it's always the alliance who will win, regardless of the group make ups or dps. The map favours them.
Last edited by zenga : 02-24-2010 at 12:34 AM
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Sam... You need a level 80 to be "raid ready"... at your current pace I bet cataclysm will be out before you get even 5 of your 36 to 80... maybe you'll never ever reach level cap... so why worry about "raid gear"...
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So currently, PTR is roughly 3x the honor for wins/losses, as the live servers.
I wonder if the gems will cost the same amount of honor, in which case we get a lot more for the same time, and the value of the gems will decrease as there are more of them on the market.... or if the cost will be adjusted upwards, so its about the same number of gems per time played, in which case the value of the gems would be about the same.
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It ends up being about 2x AVERAGE. Or so. So yes there will be a few more gems. But they will almost nearly all be rubies. Which are the least profitable from an alchemist's perspective on many servers. Example: My server scarlet ruby are 30g, and eternal fire are 20g. So it is 50g to make a ruby. This means that i will be making approximately 100g profit. Compared to a majestic zircon which sells for 150 uncut like the scarlet ruby to a few buyers i have but costs nearly 30g less to create.
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