World of Warcraft PTR Patch 3.3.3
The latest test realm patch notes can always be found at
http://www.worldofwarcraft.com/patch...atchnotes.html
The latest patch notes can always be found at
http://www.worldofwarcraft.com/patchnotes/
General
- Copied Test Realm characters are not copied with their achievement history in order to better facilitate the character copy process.
Dungeons & Raids
Culling of Stratholme
- Players may now skip the initial introduction dialog to this dungeon once they have completed it at least once.
Classes: General
- Several raid buffs have had their ranges increased to 100 yards, up from 45 yards, to prevent select buffs from repeatedly getting applied and removed during highly mobile encounters. Some buffs, such as paladin auras, totems, shouts and Blood Pact are intentionally meant to have shorter ranges and remain unchanged.
Death Knight (
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Talent Calculator)
- Icy Touch: This ability now causes a very high amount of threat while the death knight is in Frost Presence.
- Rune of Razorice: Now stacks 5 stacks of 2% Frost Vulnerability instead of 10 stacks of 1% Frost Vulnerability. Proc chance changed to 100%.
Blood
- Abomination's Might: This effect is now passive instead of being a proc on certain strikes. Rank 1 is 5% attack power and Rank 2 is 10% attack power. The self strength buff remains unchanged.
- Will of the Necropolis: There is no longer a cooldown on the frequency at which this talent can be activated. In addition, this ability can now also be triggered by damage which deals less than 5% of your health.
Frost
- Endless Winter: No longer causes Frost Fever to be applied by Chains of Ice, but instead grants 2/4% strength. The previous functionality of this talent can now be attained via the Glyph of Chains of Ice.
- Improved Icy Talons: This effect is now passive instead of being a proc. The self haste buff remains unchanged.
- Nerves of Cold Steel: Now increases off-hand damage by 8/16/25%, up from 5/10/15%.
- Unbreakable Armor: The amount of strength granted is now 20%, up from 10%.
Unholy
- Scourge Strike: Now deals 70% weapon damage, plus 12% of physical damage done as shadow damage for each of the death knight's diseases on the target. The net result should be larger strikes with no diseases present, while maximum damage with all diseases applied to the target should stay the same.
Hunter (
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Talent Calculator)
Beast Mastery
- Ferocious Inspiration: This ability is now an aura and provides 1/2/3% damage to all party or raid members within 100 yards.
Mage (
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Talent Calculator)
- Frostbolt: Spell power scaling on this spell has been increased by approximately 5%.
Arcane
- Arcane Empowerment: This effect is now passive instead of being a proc off of critical strikes. The self damage buff remains unchanged.
- Incanter's Absorption: This talent now only grants additional spell power when damage is absorbed by Mana Shield, Frost Ward, Fire Ward, or Ice Barrier. The limit of 5% of the mage's health on the spell power buff has been removed.
Fire
- Burning Soul: Threat reduction is now 10/20%, up from 5/10%.
Frost
- Brain Freeze: This talent now allows your next Fireball or Frostfire Bolt to be instant and cost no mana. There is a small internal cooldown to keep the Frostfire Bolt from immediately triggering Brain Freeze again.
Priest (
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Talent Calculator)
Discipline
- Renewed Hope: now has a 60-second duration, up from 20 seconds, but a 20-second cooldown.
Rogue (
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Talent Calculator)
- Rupture: The damage-over-time component of this ability can now produce critical strikes.
Subtlety
- Filthy Tricks: Now Reduces the cooldown by 5/10 seconds and energy cost by 5/10 of Tricks of the Trade, Distract and Shadowstep abilities, and reduces the cooldown of Preparation by 1.5/3 minutes.
- Ghostly Strike: If the rogue has a dagger equipped, this ability now deals 180% weapon damage instead of 125%.
- Hemorrhage: If the rogue has a dagger equipped, this ability now deals 160% weapon damage instead of 110%.
- Slaughter from the Shadows: Now adds 1/2/3/4/5% damage to all attacks in addition to its current effects.
- Waylay: The debuff from this talent can now be caused by Backstab in addition to Ambush.
Shaman (
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Talent Calculator)
- Flame Shock: The damage-over-time component of this ability can now produce critical strikes and is affected by spell haste.
Elemental Combat
- Elemental Oath: This ability is now always on as a passive aura.
Enhancement
- Unleashed Rage: This ability is now always on as a passive aura.
Warlock (
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Talent Calculator)
- Immolate: The damage-over-time component of this spell can now produce critical strikes.
Demonology
- Demonic Pact: This effect now has a 45-second duration, up from 12 seconds, and a 20-second internal cooldown.
Warrior (
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Talent Calculator)
- Revenge: Damage done by this ability (base and scaling) increased by 50%.
Fury
- Rampage: This effect is now passive instead of being a proc from critical strikes.
Items
- Frozo the Renowned has moved into the Dalaran Magus Commerce Exchange and will be trading your Frozen Orbs for various other trade goods.
- Mechanostriders: Summoning any of these mounts is now perfectly mechanical-sounding!
Glyphs
Death Knight
- Glyph of Chains of Ice: Now causes Chains of Ice to apply Frost Fever instead of dealing damage.
- Glyph of Disease: When this glyph causes Frost Fever to be refreshed, it will now also trigger a refresh of Icy Talons.
Mage
- Glyph of Fireball: No longer increases critical strike chance of Fireball. Instead, it now reduces the cast time of Fireball by 0.15 seconds.
Professions
- Runed Orbs: Recipes which require this item have had their material requirements significantly reduced.
Fishing
- The "Monsterbelly Appetite" daily fishing quest has changed so it now takes place outside the Violet Hold in Dalaran. The quest still requires a Severed Arm and has been renamed to "Disarmed!"
Inscription
- Most recipes that required 2 inks now only require 1.
Mining
Titansteel Bar: Creating this item no longer results in a cooldown.
Tailoring
- Glacial Bag: Creating this item now invokes a 7-day cooldown.
- The cooldown and location requirements have been removed from creating Moonshroud, Spellweave and Ebonweave.
Quests
- Many quests which require vehicles have had their vehicle mechanics updated and improved in the interest of fun.
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