I tend to agree with others that this won't change the outcomes from WG battles much - these mechanics are more or less implemented already, excluding the "free" workshops.

The issue they really need to address IMO is around tenacity...

In my experience, for battles with a large number of total players, tenacity really only works up to a certain number ratio of friendly players versus opposing faction players. After that point, it doesn't matter how many stacks of tenacity you have, the opposing side will still overwhelm you with sheer numbers. The only thing you will do is earn a lot of HK's (although with the upcoming doubling of honor from HK's, this might make it somewhat worthwhile).

Conversely, in battles with small total numbers of players, tenacity can be somewhat OP - players on the outnumbered side can effectively instantly rank up and then zerg the fort with high HP siege engines, and even though the opposing side is numerically superior, they simply can't take down enough siege engines before they break through the final door. These battles are usually over very quickly - in fact I was in one last night that was over in 3 minutes and 20 seconds.

Tenacity seems to have a numbers sweet spot where it works as intended, and outside of this it's either useless or OP....this is really what needs to be fixed...

Cheers,
S.