I haven't played in a couple years, but I'd be surprised if a good portion of this problem isn't the animist class.

In my opinion, it was always a broken class which could deal damage from a safe location. Something which fit Mythic's own definition of an exploit prior to the introduction of the animist.

Stackable mushrooms that do 8-15% damage to a character. Then stack animists. Even if the mushrooms are getting killed, they can be replaced fast enough in number large enough to kill an character in seconds. There was also the problem that (when I left the game) mushrooms finished their cast even if a player left line of sight. So you could peek around a corner and jump back but if there were 20 mushrooms there, you were dead. The whole time the animist is some place unreachable.

There was also the matter of end game content being trivialized by the animist class.

I can see where there could be a problem with multiboxers considering the total population playing still.

I'd love to see another game in the spirit of DAoC. WAR need not apply (hey, let's flip some unattended objectives for realm points!)