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  1. #1

    Default

    Key Hotstring
    1 i


    Test 2


    key Hotstring

    i 1
    You need to include a common hotstring ID for each keymap file, thats how the association is made. You will also need to make a reverse map if you want to have the same behavior to occur on either Toon. Here is a corrected version of your posted example with a reverse mapping included

    Code:
    TOONA:
    keymapfilea
    
    key hostring
    1      TESTA
    i        TESTB
    
    TOONB:
    keymapfileb
    
    key hostring
    i      TESTA
    1     TESTB
    * Make sure that both game instances have loaded the keymaps (you can see it in the default keyclone screen).

    The expected result here is that when you hit 1 in TOONAs instance, i will be sent to to TOONBs instance and vice versa

    Edit: For a FTL setup (assuming thats your goal here), i in this case would be a key combination you would never actually press manually such as ALT+CTRL+U and that hotkey would be mapped to an ingame /assist macro hardcoded to the Toons name. An elegant way of setting this up is to use a single assist macro for each toon (made possible by using a different combination of modifier keys for each character such as ALT+CTRL, or ALT+SHIFT so they can all be lumped into 1 macro) which contains all of the assist macros (1-5 for example, depending on the number of characters in your team). Then you simply include this assist macro using /click ActionButton1 on top of all your attack macros
    Last edited by suprafro : 02-15-2010 at 03:27 PM

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