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  1. #1

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    Interestingly enough I just started to time my runs to get an idea of shards per hour, blues (disenchant) per hour, epics (abyss crystals) per hour, etc.

    I was primarily interested in shards per hour since 30 shards equals 2000 honor, and I wanted a comparison to honor per hour from various BGs assuming a 50/50 win/loss which is typical for Reckoning in my experience. The idea is to run heroics when we have WG for the shards, getting as much if not more honor per hour than I'd get running BGs, with the extra boon of getting enchanting mats. For AV, by the way, it has become a rush to the end fest now, and yields about 500-600 honor for alliance regardless of who wins, and it takes 6 mins. Factor in 4-6 minute queues, and the yield is around 3000 honor per hour.

    Ironically, this is exactly what I get from farming shards while doing heroics, 3000 honor per hour (30 shards = 2k honor).

    I run a DK/4xRet team that is stacked out in PVP gear, with the DK having two sets, one PVP and one PVE for tanking. Not sure which will show on armory if your check it as I switch all the time mixing heroics and PVP.

    So, to give you details that answer your question here are my average times, since I started timing them (two days ago). All dead mobs fully looted. I will update as I run different heroics not yet listed.

    CoS - 30 minutes (thanks to all the RP crap you have to endure)
    UP - 21 minutes
    VH - 14 minutes
    Old Kingdom - 20 minutes
    DrakTharon Keep - 21 minutes
    Azjol Nerub - 13 minutes
    UK - 19 minutes
    Last edited by Mystic : 02-08-2010 at 09:02 PM

  2. #2

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    If you can do 2 heroics per hour i think you are doing just fine. There is always the distance you have to run, no matter how fast you kill. There is always the trash packs in the way, no matter how fast you kill. Some trash is not designed to pull together, as they don't move, slow you down, etc ... then it's just faster to kill smaller packs. I honestly believe - besides a couple of exceptional players who know every single mob with their eyes closed, and who usually outgear the instance a lot, - that the " i can run in it in x time" can be compared to the dps exaggeration.
    Everything that is fun in life is either bad for your health, immoral or illegal!

  3. #3

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    So what I am seeing in this thread is that Melee teams seem to run quite a bit faster on average than caster teams. I use an addon for timing my dungeon runs, are others also using an addon or just looking at their watch/clock to see how long it takes?

  4. #4

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    Makes sense on the melee teams as melee DPS doesn't require mana/regen as they go.

    I also find myself not interested in going much faster than I do. The only thing I need to incorporate is more AE pulls. I don't know about you all, but I do run a single toon in dungeons from time to time. What I notice is that the well geared pug group will AE everything and move fast. With multiple looters and AE trash pulls, they go real fast.
    80 Blood Elf Paladin, 80 Blood Elf Priest,80 Troll Mage, 80 Undead Warlock, 80 Tauren Druid, 80 Undead Rogue
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  5. #5

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    I'm mainly looking at my buffs. I cast greater blessing of sanctuary for example at the start of a run, and i see how long it's still up at the end of it.
    Everything that is fun in life is either bad for your health, immoral or illegal!

  6. #6

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    I usually do them in 20-30min. I loot everything because the vendor trash sells for usually 25-30g per run. In addition to the trash drops I de all the greens, blues, and epics I dont need. Right now I am hording the mats because I keep saying I am going to finish leveling 2 enchanters. If you sold all that stuff you can make some cash. I am not in a race and plan on posting a video if I can figure it out soon.
    “Is God willing to prevent evil, but not able? Then he is not omnipotent.
    Is he able, but not willing? Then he is malevolent.
    Is he both able and willing? Then whence cometh evil?
    Is he neither able nor willing? Then why call him God?”
    Epicurus

  7. #7

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    yeah i dont loot anything but bosses.. unless im in ICC heroics hilt farm ftw

  8. #8

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    Well, the super fast farmers, its a straight run to the bosses, skip what trash you can, pull what multi-pulls you can. How effective that is depends on how well you handle your group, and how well you know the "tricks". Gundrak, for example, can go super fast if you can kill the initial snake pulls quick, rop the boss, jump in the water, kill the collusus and his adds from behind, jump in to the water on the way to mamtoth, and then jump in the water again after Eck, you can clear the place in under 15. That said, you miss out on a lot of vendor trash and DE mats that way, so unless you're looking for badges and nothing but badges, it doesn't usually go that fast.

    of course, thats also for being severely overgeared for the content and wiping the floor with it. Naturally it takes longer if you're actually gearing up at the time.

  9. #9

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    15 mins for every heroic other than strat, pos/hor.(maybe i missed another one, but cant thing of it right now)

    1. everyone in my team is above 5k gs, with some very close to 6k.
    2. I loot everything
    3.I skip bosses that i don't need to kill
    4.I dont heal, i will let my tanks argent defender go off w/e i can before i even think about healing. Totems take care of healing my dps.
    5.I have 4 dps+tank(tank wears mostly ret gear, 528 def)
    6.Pull 2-3 groups of trash at once, sometimes more, magma totem+6s fire nova, and lock stunning takes care of it easily,
    7.Bosses with 412k hp die in under 8-9s, ones with 512k die in 12-14s....who needs healing :P
    Last edited by Niley : 02-08-2010 at 10:08 PM
    <Impervious>stormreaver PvP US

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  10. #10

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