Pretty much exactly what I'm doing; dps starts out green-immune and 10y or so behind the first boss, tank is purple immune, burn purple and by the time the green guy is engaged purple is either dead or very close. Tank switches to green-immune, burn green. Last is the ground-dot-tossing guy, make sure searing totems are down (they're immune to the ground dots), keep your guys moving out of goo, stop for heals to keep everyone topped off. Heroism helps a lot in burning the first two down, depending on gear you may want to wait 10 mins between attempts.
Learning this I had all my dps die twice cause they were in a ground goo, but found I could solo the last guy on my pally as long as I used cooldowns wisely and kept out of the goo.
Note: 3rd guy is stunnable, and I'm pretty sure rootable as well. Stunning the 3rd guy keeps him from dropping goo and also makes him stand still. I didn't notice if shield toss or other silences prevent him from dropping goo. I haven't tried fears or other CCs, or stunning the first two bosslets as they drop pretty fast.
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