Quote Originally Posted by Fuzzyboy View Post
If you can't be bothered to read the post, at least don't make assumptions about the poster.
Quote Originally Posted by Fuzzyboy View Post
First of all yes, the money you make from farming heroics is server dependent, but so is material farming. Obviously I have only my own server to reference, so this is what I base my calculations on:

- Abyss crystals sell for 20-25g each
- Average value of a blue item is 6g (with the 3-4g blue items effectively worth 5g, which is the server price for dream shards)
- Average value of a disenchanted green non-weapon item is 10-11g - average value of a green weapon item is 20g
- You spend you emblems on either ametrines, dreadstones or eye of zul which cost 10 emblems. These can be sold raw for 90-100g on average, although I can usually sell cut dreadstones for 140-150g.

- One run yields about 40g in grey/white items
- One run yields 5 green items, which is roughly 70g
- One run yields 4 blue items, which is roughly 24g
- One run yields 1 epic item, which is rougly 22g (more for ToC/ICC instances, but for simplicity I haven't included those)
- One run yields on average 6 x 5 = 30 emblems, which is 3 gems, which is roughly 300-450g depending on server and prices
- One run yields 14g x 5 = 70g in cash (using lfg tool)

That totals 526-676g per run (depending on gem prices). If you can run 4 instances per hour, that's roughly 2100-2700g per hour - of course less if you can average 3-3.5 instances per hour.

That's the steady income part. Add to that epic BoE drops (like hilts), sale of primordial saronite (800-900g in like 10-15 minutes), tradeskill items etc. etc. I'd still prefer the passive moneymakers (tailoring / gems) any day, but if you insist on a boring grind, I think heroics are currently more efficient for a multiboxer.

The all-time favourite is of course the AH if you know how to play it. I'll gladly admit that even though I read all the AH-rider weblogs and know how to make money like that in theory, I find it boring as hell and prefer the steady income of cooldowns (especially now that I'm mostly focusing on my raid-char anyway).
This is what i do, people should pay attention to this if you cant be botherd to play around with ah for hours.

even better when hilts drop, that gph stastic just shot up