Quote Originally Posted by Shodokan View Post
This is server dependent as well. Yes it can make great money, but even at 3 heroics per hour and no wipes you are looking at about 250-300g per heroic (including des, selling blues whites grays etc) and then because of the average of 6 badges per heroic you are looking at 18 badges (if you were buying gems it would not even be enough emblems to buy 1 gem per character) theres also stone keeper shards which if you own wintergrasp the entire time about every 4 hours you get another gem per character from honor gained. Most servers crusader orbs are still in very decent demand and you can get 5 of those per hour, but if they are only 100g per like they are on my server it's not worth it at all. Like you said this to some in very boring, and although you have no competition you will still net about the same profit as the gathering professions, sometimes less sometimes more depending on the luck with the greens/blues that drop (some blues sell for 15g per, where on my server dream shards sell for 5g per). Also some greens DE for less than they are worth, sometimes more... so i guess in the end it evens out maybe a bit extra in the end, but from my standpoint the only huge profit you can make from DE at this point in time is abyss crystals, either by shattering and hoping you get 4+ GCE or selling them for w/e price they are at on your server (25 on mine)
First of all yes, the money you make from farming heroics is server dependent, but so is material farming. Obviously I have only my own server to reference, so this is what I base my calculations on:

- Abyss crystals sell for 20-25g each
- Average value of a blue item is 6g (with the 3-4g blue items effectively worth 5g, which is the server price for dream shards)
- Average value of a disenchanted green non-weapon item is 10-11g - average value of a green weapon item is 20g
- You spend you emblems on either ametrines, dreadstones or eye of zul which cost 10 emblems. These can be sold raw for 90-100g on average, although I can usually sell cut dreadstones for 140-150g.

- One run yields about 40g in grey/white items
- One run yields 5 green items, which is roughly 70g
- One run yields 4 blue items, which is roughly 24g
- One run yields 1 epic item, which is rougly 22g (more for ToC/ICC instances, but for simplicity I haven't included those)
- One run yields on average 6 x 5 = 30 emblems, which is 3 gems, which is roughly 300-450g depending on server and prices
- One run yields 14g x 5 = 70g in cash (using lfg tool)

That totals 526-676g per run (depending on gem prices). If you can run 4 instances per hour, that's roughly 2100-2700g per hour - of course less if you can average 3-3.5 instances per hour.

That's the steady income part. Add to that epic BoE drops (like hilts), sale of primordial saronite (800-900g in like 10-15 minutes), tradeskill items etc. etc. I'd still prefer the passive moneymakers (tailoring / gems) any day, but if you insist on a boring grind, I think heroics are currently more efficient for a multiboxer.

The all-time favourite is of course the AH if you know how to play it. I'll gladly admit that even though I read all the AH-rider weblogs and know how to make money like that in theory, I find it boring as hell and prefer the steady income of cooldowns (especially now that I'm mostly focusing on my raid-char anyway).