Quote Originally Posted by Owltoid View Post
They should just have resilience also decrease healing received. Make the tradeoff between less damage & crits received vs less healing received unbalanced enough that players still want to wear PvP gear in PvP, but then at least PvE is unaffected and they can balance arenas/BGs/etc.

Wouldnt this just make people more likely to wear more PvE gear in PvP?