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  1. #1
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    Default Holding Agro as a DK tank

    DnD plus pest yet my rets still seem to be able to pull agro what gives... Are my pallies hacking =P
    Earth,Winde,Fire,Water,Heart
    5 Box Shaman Team.
    Earth (prot pally)

    Castiel DK
    Gabriel Uriel Michael Raphael Ret Pallies
    http://www.wowarmory.com/guild-info....=Div%C3%ACnity

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  3. #3
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    heh well ya I suppose thats important =P Perhaps its his gear lol to be honest I have no idea what his deal is but the pallies I think have a pact and they love to pull themselves some agro =P On a side note this team more than anyother team I feel like I have a Nasty case of split personality. My Pally/ Shammy Team I felt like hey We are all on the same TEAM!!!

    This Dk/Ret team its like a rivalry. I feel the Dk saying I swear if you rip agro from me one more time your OUT OF THE TEAM!

    on a more serious note anyway to make him less bursty? I mean besides not suck and use damn Icebound fort....
    Earth,Winde,Fire,Water,Heart
    5 Box Shaman Team.
    Earth (prot pally)

    Castiel DK
    Gabriel Uriel Michael Raphael Ret Pallies
    http://www.wowarmory.com/guild-info....=Div%C3%ACnity

  4. #4

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    Quote Originally Posted by blbjtb View Post
    heh well ya I suppose thats important =P Perhaps its his gear lol to be honest I have no idea what his deal is but the pallies I think have a pact and they love to pull themselves some agro =P On a side note this team more than anyother team I feel like I have a Nasty case of split personality. My Pally/ Shammy Team I felt like hey We are all on the same TEAM!!!

    This Dk/Ret team its like a rivalry. I feel the Dk saying I swear if you rip agro from me one more time your OUT OF THE TEAM!

    on a more serious note anyway to make him less bursty? I mean besides not suck and use damn Icebound fort....
    Make sure your in Frost Presence, maybe have a key where the pallies all salv each other? make sure pallies don't have Righteous Fury up.

  5. #5
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    Default

    Hrmm Salvation not a bad idea didnt think of that... =P
    Earth,Winde,Fire,Water,Heart
    5 Box Shaman Team.
    Earth (prot pally)

    Castiel DK
    Gabriel Uriel Michael Raphael Ret Pallies
    http://www.wowarmory.com/guild-info....=Div%C3%ACnity

  6. #6
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    Default

    I'd tend to look at the Pally buff for increased threat from holy damage.
    I always have that on, but as a Ret you don't want the threat.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
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    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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  7. #7

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    Amazingly i have been having good results with a 1-disease 2handed Frost build.

    Even though my 4 Ret Paladins had way better gear than my DK tank (from running protpally/4ret for 2 months before switching tanks) i had no trouble keeping single and AoE agro with this setup.

    Also very easy to macro with a clickmacro
    /castsequence reset=4 Howling Blast,,,,,,,,,,,,(enough comma's to reset when your frost rune is available again)
    /castsequence reset=4 Obliterate,,,,,,,,,,
    /castsequence reset=4 Blood Boil, Blood Boil,,,,,,,,,,,,

    main click macro is
    /startattack
    /Click button "1"
    /Click button "2"
    /Click button "3"
    /Cast Frost Strike (rune dump)
    /Cast Rune Strike (rune dump)

    This is a very straight and simple setup and allows a nice flow of rune usage
    Howlingblast is 1unholy/1frost rune
    Obliterate is 1unholy/1frost rune
    Bloodboil is 1blood rune (used twice)

    I never get stuck on this macro, constantly casting spells and never getting in trouble with runes off cooldown.
    And amazingly enough it holds agro quite well, even when soloboxing in random heroics with agro monkeys

    Here is my armory for gear and spec http://eu.wowarmory.com/character-sh...Mill&cn=Zyxxyx

    edit:
    Quote Originally Posted by heyaz View Post
    Tried that exact setup and build... in my experience barely holds aggro on a single mob (I sometimes have to taunt bosses back off), and doesn't hold aggro on groups worth anything. DnD will mess up the rotation but howling blast and blood boil don't keep mobs interested for very long - a divine storm will rip them right off. I was losing a paladin or two like every pull.

    Only different is I didn't have the glyph to proc frost fever from howling blast, but I'm skeptical as to whether a single disease would make all the aggro difference when it was lost so easily before.
    There is your problem, for this setup you NEED the howling blast proc to get frost fever on all targets since this helps with DoT-Aggro AND it increases the bloodboil damage and threat
    Last edited by Talos : 02-04-2010 at 12:52 PM
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  8. #8

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    Quote Originally Posted by Talos View Post
    Amazingly i have been having good results with a 1-disease 2handed Frost build.

    Even though my 4 Ret Paladins had way better gear than my DK tank (from running protpally/4ret for 2 months before switching tanks) i had no trouble keeping single and AoE agro with this setup.

    Also very easy to macro with a clickmacro
    /castsequence reset=4 Howling Blast,,,,,,,,,,,,(enough comma's to reset when your frost rune is available again)
    /castsequence reset=4 Obliterate,,,,,,,,,,
    /castsequence reset=4 Blood Boil, Blood Boil,,,,,,,,,,,,

    main click macro is
    /startattack
    /Click button "1"
    /Click button "2"
    /Click button "3"
    /Cast Frost Strike (rune dump)
    /Cast Rune Strike (rune dump)

    This is a very straight and simple setup and allows a nice flow of rune usage
    Howlingblast is 1unholy/1frost rune
    Obliterate is 1unholy/1frost rune
    Bloodboil is 1blood rune (used twice)

    I never get stuck on this macro, constantly casting spells and never getting in trouble with runes off cooldown.
    And amazingly enough it holds agro quite well, even when soloboxing in random heroics with agro monkeys

    Here is my armory for gear and spec http://eu.wowarmory.com/character-sh...Mill&cn=Zyxxyx
    Tried that exact setup and build... in my experience barely holds aggro on a single mob (I sometimes have to taunt bosses back off), and doesn't hold aggro on groups worth anything. DnD will mess up the rotation but howling blast and blood boil don't keep mobs interested for very long - a divine storm will rip them right off. I was losing a paladin or two like every pull.

    Only different is I didn't have the glyph to proc frost fever from howling blast, but I'm skeptical as to whether a single disease would make all the aggro difference when it was lost so easily before.
    Last edited by heyaz : 02-03-2010 at 11:10 PM

  9. #9

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    Glyph DnD, cast DnD, IT, PlagueStrike, then Pestilence. Seriously I dont know how the rets are out aggroing you. Usually DnD keeps everything off them and I have a ret with a i264 weapon.

  10. #10
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    Default

    After getting the DK some T9 ive noticed he holds ago ALOT better... Apparently running around with i200 while the dks are sitting with Full T9 actually makes some sort of difference =P Go figure =) my current rotation is
    DnD (start of fight.)
    IT PS Pest DS BB DS
    Earth,Winde,Fire,Water,Heart
    5 Box Shaman Team.
    Earth (prot pally)

    Castiel DK
    Gabriel Uriel Michael Raphael Ret Pallies
    http://www.wowarmory.com/guild-info....=Div%C3%ACnity

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