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  1. #11

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    Pally tanks should never have mana issues. Make sure you have Divine Plea up. It's great!

    Oh, and why not Improved Devotion Aura? 6% more heals on everyone in your party is just too good to pass up. I mean, really.

    A lot of people don't have it because they only remember when it was for Devo Aura only - but remember all friendlies, regardless of aura, get 6% more healing...
    Last edited by Ghallo : 02-01-2010 at 10:06 PM
    5 Boxing (85):
    Paladin, 2xMage, Warlock, Priest
    Paldius, Magria, Magrib, Walina, Priset
    Currently:
    5 Boxing (85):
    Paladin, 3xWarlock, Shaman
    Ghallo, Warlisia, Warlisib, Warlisic, Pleo!

  2. #12

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    hmm i have to check that and yes i do have and use divine plea

  3. #13

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    Quote Originally Posted by Ghallo View Post
    Pally tanks should never have mana issues. Make sure you have Divine Plea up. It's great!.
    Well i used to never run out of mana ... until i geared up. Now i'm forced to use seal of wisdom for the trash, and still have to drink a lot.
    Everything that is fun in life is either bad for your health, immoral or illegal!

  4. #14
    Super Moderator Stealthy's Avatar
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    May 2007
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    1450

    Default

    Your tank spec is ok, so you shouldn't be running out of mana. Divine Plea will give you mana back, and becuase you have 2 points in Guarded By The Light, it will be refreshed each time you hit an enemy. Basically you should be popping it just before you go into combat.

    It does have a 1 minute cool down however - so if the combat finishes mid way through the cooldown, you can either jump onto the next mob (if you can reach it within 15 secs - the duration of Divine Plea) or just wait until the cool down finishes before pulling your next mob.

    Bottom line: Divine Plea should never drop off while in combat.

    For additional mana you can also try judging Wisdom instead of Light, or subbing in a mana spring totem instead of a healing stream totem.

    I would recommend changing the glyphs on your Pally however:
    - drop the Holy Light glyph, you're tank should NEVER be healing (you can't dodge, parry or block while casting any spell thats not instant).
    - drop the Judgement glyph - Prot paladin judgements don't do enough damage to make the Judgement glyph worthwhile.
    - pick up Glyph of Divine Plea - 3% reduction in damage while Divine Plea is active makes it one of the best tanking glyphs
    - replace Hammer of Justice glyph with Hammer of the Righteous glyph - having HoR hitting one extra is very handy for doing group pulls (i.e. most heroic trash).
    -pick up either Seal of Vengeance or Seal of Command Glyphs - if you're not expertise capped, the 10 expertise gain from SoV will improve DPS since it lowers dodge/parry of mobs (benefits HotR and white melee damage). Alternatively the SoComm glyph gives back a nice chunk of mana with each judgement - if you're having mana problems this might be a safer bet.

    Note about Seals -
    Use Seal of Command on trash pulls - the cleave damage helps a lot here. Use Seal of Vengeance on bosses and any single target where combat will last longer than 20 secs. Once SoV reaches 5 stacks, it becomes the best DPS seal.

    Hope this helps...

    Cheers,
    S
    The Zerg (Magtheridon - US)

    Fact of Life: After Monday and Tuesday even the calendar says W T F.

  5. #15

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    If I make a new group I think it will be
    Pally Tank
    Mage
    Warlock
    Shaman
    Priest
    “Is God willing to prevent evil, but not able? Then he is not omnipotent.
    Is he able, but not willing? Then he is malevolent.
    Is he both able and willing? Then whence cometh evil?
    Is he neither able nor willing? Then why call him God?”
    Epicurus

  6. #16

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    yes that will help i will switch those out tomorrow my shamans seems like do twice the damage now which is great i not have 3 toons ready for heroics so i just got 2 more to gear up i have a lw so i using him to make gear and i see where it goes from there

    thank you all for you help and time
    cheers
    Dinazzo

  7. #17

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    hmm with me as a group it says all my toons needs better gear but if i disband 3 of my toons can do heroics
    guess i need to craft higher gear

  8. #18

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    Arrrgh dont talk about the priest. Its so tempting to drop my blacksmith/engi ele shaman for a Priest and re-do the tradeskills.

    Thats going to be ALOT of gold to drop tho Bah!

  9. #19

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    My group combo is prot pala, holy priest, mm hunter, arcane mage and a destro lock.
    Can clear almost every HC, still struggling with some movement issues.
    Kul Tiras - EU: [A] Prot Pala +3x Shaman + Mage @ 110
    Lots of others around 85

  10. #20

    Default My best group

    Protection Warrior, Holy priest, Arcane Mage, Elemental Shaman and Affliction Lock, I've started doing herioc's and actually getting them cleared once I got the /click macros and complimenting specs between all these toons worked out. I have found that 5 of any class will run into a limitation problem somewhere, so I prefer the mixed group, very challenging to get setup right though.

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