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  1. #1
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    Default Divine Storm Question

    This seems to be confusing the crap out of me Ok so from what Ive seen it doesnt actually seem to be healing 3 members of my team instead it just heals one. Ive noticed time and time again that if my team is @ half health and I hit Divine Storm the tank gets what seems to be all of the health and its not shared with the rest of the team... Obviously something is wrong... But what how can i check to see whats happening?
    Earth,Winde,Fire,Water,Heart
    5 Box Shaman Team.
    Earth (prot pally)

    Castiel DK
    Gabriel Uriel Michael Raphael Ret Pallies
    http://www.wowarmory.com/guild-info....=Div%C3%ACnity

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  3. #3
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    Default

    Quote Originally Posted by Svpernova09 View Post
    combat log

    Ok so here is a pick and if you notice you can see that my tank Earth got all of the healing however michael was also hurt and he got Zero healing what gives?
    Earth,Winde,Fire,Water,Heart
    5 Box Shaman Team.
    Earth (prot pally)

    Castiel DK
    Gabriel Uriel Michael Raphael Ret Pallies
    http://www.wowarmory.com/guild-info....=Div%C3%ACnity

  4. #4

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    what does michael's combat log say?

  5. #5

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    I found this on wowhead.com

    Divine Storm is a smart heal.
    Assuming DS hits your target, the heal effect will look for the lowest health member in your party then heal them. Only if the entire heal is consumed (no overhealing) does it spill over, so most of the time the heal will be hitting precisely one target.

    I have to assume that if 4 hit at once, 3 are wasted.This has been a 'feature' of paladin spell mechanics since release.
    "My dogs could roll heroics with how a lot of you play."
    - Fursphere 2010




  6. #6

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    This is likely how chain heal and similar smart mult-heals work. When you start casting the heal it figures out that chain then and at the end of the cast it does it as planned if it can.

    Likely there is a similar effect when you divine storm at the same exact time, the heals are targeting the lowest guy multiple times for each paladin and then ignoring the other needy characters. Even if the first heal overheals. Just because of the latency involved.

  7. #7
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    Default

    Ugh so how do I deal with this? cause round robin DS sounds really lame
    Earth,Winde,Fire,Water,Heart
    5 Box Shaman Team.
    Earth (prot pally)

    Castiel DK
    Gabriel Uriel Michael Raphael Ret Pallies
    http://www.wowarmory.com/guild-info....=Div%C3%ACnity

  8. #8
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    Default

    If DS is in a click sequence...

    You could change the priority on your toons.
    So one casts it earlier and another later.

    But each is doing the click, which gets you staggered castings of DS.
    Without any management on your part.

    The toss up for this... we generally build click for maximum damage.
    If you move the abilities about, you'll put some lower dps moves ahead of higher dps moves.
    So it becomes a juggling game, DS utility vs DPS efficiency.
    There will be a balance somewhere.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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  9. #9
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    Default

    So if you were me Ualaa what would you do?
    Earth,Winde,Fire,Water,Heart
    5 Box Shaman Team.
    Earth (prot pally)

    Castiel DK
    Gabriel Uriel Michael Raphael Ret Pallies
    http://www.wowarmory.com/guild-info....=Div%C3%ACnity

  10. #10

    Default

    interesting, I have never heard of this, or noticed it too much on my team.

    I guess that's a good thing, directed "smart" heals would be much better for us than a simple spread over every toon, which would involve a lot of overhealing.

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