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Thread: Mage question

  1. #11

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    I'm thinking ahead to Cataclsym and I'm going to consolidate my characters a bit to work out what I want to move forwards with. I currently run:

    Paladin Tank
    Resto/Ele Shaman
    Ele Shaman
    Ele Shaman
    Destruction Warlock

    I was thinking of subbing a Elemental Shaman out for a mage. From this thread people talk about how much higher the arcane DPS is over there other characters. I was really worried in a mixed group how I would handle the proc based class of arcane mage as I tried it with Eclispe on a boomkin and really hated it.

    But going forwards I would love to have Summon, Portals, Food/Drink, Resists etc. With the introduciton of /click and having moved away from keyclone to ISBoxer everything I found hard about a mixed team has gone out the window - now I'm simple limited by my own co-ordination and what I can think up.

    I was thinking of Troll Arcane Mage - or does one of the othre specs offer better synergy?

  2. #12

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    Quote Originally Posted by HPAVC View Post
    The mages crank out some serious DPS, I am fond of my Mage in my 10box sidebar team once I went Arcane and once I got some serious gear for it. Until the gear I was seriously thinking of dropping it. Plus arcane potency is nice and hard to replace integrate in a lot of common boxing setups. I guess amp / dampen magic is nice too.

    I don't see how multiple mages add any synergy, more than one is an opportunity missed.
    Ya, but who needs synergy when an unbuffed mage puts out as much or more DPS than some raid buffed toons. Right now I have no clue how you could beat the following group in DPS

    DK tank with ebon plaguebringer
    3x arcane mage
    Ele shaman with occasional spot heals.

    That group would be pumping out close to 40k dps in T9 on heroic fights.

    Edit: Of course, that is only until cataclysm when everything gets equalized and this group is mediocre again
    Last edited by genocyde : 02-01-2010 at 02:45 PM

  3. #13

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    My primary team was 2x mages. I really have to agree with the fact that more than 1 mage is a missed opportunity. I am running 3 warlocks now and while I miss the ports and food ... it isn't so bad that I want to give up my extra Felguard, Seed of Corruption, and DoTs.

    At 73, DoTs are AMAZING in movement-based boss fights. My mages lose a ton of DPS as soon as they need to move, whereas my Locks can just DoT and wait. Sure it isn't the super DPS that they could have, but I'd rather lose 50% of a toons DPS rather than 90-100%.

    Warlocks have a SS. That means it takes me less time to learn a fight - and some fights I can just cheese through if I just want it done.

    Warlocks have a pet. Their pet can bring true utility to the fight. Off-tank, extra DPS, whatever you need.

    My original team could not complete ANY instances until they were 3-4 levels above. I couldn't complete Nexus (the Mage) even at 80 until I totally outgeared it. That's a 71 instance. My new team has completed UK (71), Nexus (71), AN (72). I don't know how I would have beat the final boss in AN without my locks. I just set the Felguards to Aggressive and didn't have to worry. All that, and my new team's gear is garbage compared to my first team's gear at this same level. Since I had the other team at 70 for a long time before the expansion, and this team (other than the tank) are bran-spankin-new it really shows what a change swapping classes can make.
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  4. #14
    Rated Arena Member daviddoran's Avatar
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    Stacking most classes the e days is a missed opportunity, even if they are different specs. Havig one ele sham and one resto can help, but there's only a few times where I'd like more than 4 totems up.

    Multiple arcane mages do have the ability to buff each other with focus magic. My one Mage is something like 45% crit now, so with 3 it would be insane.

  5. #15

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    Running 3x arcane mage in emblem gear i saw as high as 7.5k DPS each on quick heroic tank and spanks.

    Running 2x arcane mage 1x moonkin i saw as high as 9k DPS for mages and 5k for moonkin.

    Running 2x arcane mage 1x moonkin and having a friends ele sham sub in for my priest healer on one run my mages saw as high as 12k DPS my moonkin stayed around 5k.

    Needless to say I'm leveling a sham as a periodic sub for my priest for farming. I don't like shaman much as healers compared to a priest. But they are a little easier to box and their buffs are the most OP thing in the game.

    One thing I will say though is that mages top all other casters in your average AoE situation.
    Last edited by genocyde : 02-08-2010 at 06:35 PM

  6. #16
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    Hmm..

    Team A
    Elem Shaman
    Elem Shaman
    Prot Paladin
    Elem Shaman
    Destro Warlock

    Team B
    Disc Priest
    Arcane Mage
    Boom/Feral Druid
    Elem Shaman
    Elem Shaman

    Team A is the main team, Team B is just for dailies at the moment.

    If I traded the Arcane Mage (account 2) for a Shaman...
    Would 2x Elemental be enough healing for Team A?
    Chances are, for current content it would be.
    But how about when starting Cataclysm level heroics, in fresh to 85th gear or level 80 badge/T9 gear?

    I really like the 3x dps, who can heal anything.
    But who put out far more dps then any healer toon.
    Could easily spec one of the remaining two shammies as resto.
    Or possibly also trade the priest for the shammy that would go resto.

    I also like the idea of portals on demand.
    And higher DPS is higher DPS...
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  7. #17
    Rated Arena Member daviddoran's Avatar
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    Quote Originally Posted by genocyde View Post
    Running 3x arcane mage in emblem gear i saw as high as 7.5k DPS each on quick heroic tank and spanks.

    Running 2x arcane mage 1x moonkin i saw as high as 9k DPS for mages and 5k for moonkin.

    Running 2x arcane mage 1x moonkin and having a friends ele sham sub in for my priest healer on one run my mages saw as high as 12k DPS my moonkin stayed around 5k.

    Needless to say I'm leveling a sham as a periodic sub for my priest for farming. I don't like shaman much as healers compared to a priest. But they are a little easier to box and their buffs are the most OP thing in the game.

    One thing I will say though is that mages top all other casters in your average AoE situation.
    The moonkin gave you a 13% dmg boost, and the shaman gave you 5% spell haste boost, and a 240(?) spellpower boost. All of those add up to quite a bit of damage, as you saw in your testing. I use a warlock for my 13% bonus, as a warlock can do comprable dps to a mage (mine are almost equal in dps numbers) I also have a priest which gives me a spirit bonus, which helps everyone but my shaman and paladin, and i put kings on everyone, and ive got some pretty awesome synergy.

  8. #18

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    My Arcance Mage destroys my Destro lock in the dps charts. My 4.5 kGS mage gets about 800+ more dps than my 4.8k GS Lock. The mage with 36% crit procs a lot during most fights giving his dps a substantial boost.
    Where the lock shines is having no real downtime, mage still needs a little downtime after a long fight which the lock can lifetap and is ready to go.

  9. #19
    Rated Arena Member daviddoran's Avatar
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    my mage and lock always used to top each other replacing the top with every gear upgrade, or macro improvement, but I am pretty sure I've maximized both of them. on a long enough fight they are consistently very close to each other in DPS. Interestingly my lock has WAY more spellpower than my mage, something like 3300 fully buffed, and the mage comes up to 2600... both are hovering under 5k gearscore, mage has something like 42% crit fuly buffed... (and puts focus magic on my shaman, who crits a whole hell of a lot....) I find that my mage actually has better mana management, maybe because I have macro'd in using mana gems (did it mostly back when T7 or T8, i forget which buffed you with spellpower every time you used the gem) They both definately compliment each other. Especially porting/summon... best 2 spells i got lol

    Quote Originally Posted by crowdx View Post
    My Arcance Mage destroys my Destro lock in the dps charts. My 4.5 kGS mage gets about 800+ more dps than my 4.8k GS Lock. The mage with 36% crit procs a lot during most fights giving his dps a substantial boost.
    Where the lock shines is having no real downtime, mage still needs a little downtime after a long fight which the lock can lifetap and is ready to go.
    i checked out your lock, and if you wanna max your dps, you could move a few points around. I have zero points in affliction, i dont cast curse of agony, I use curse of the elements. I'd move all those points into demonology and get 3 pts in demonic aegis to improve your fel armors effectiveness. Also ditch the 3 points in improved shadow bolt, as you never cast shadowbolt in a full destro build. That should get your locks dps up to par with your mages. I tweaked my click macro too, moved chaos bolt BEFORE conflagerate, cause sometimes conflag wouldnt cast due to server lag, having not registered immolate yet.
    Last edited by daviddoran : 02-09-2010 at 03:00 AM

  10. #20

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    Quote Originally Posted by daviddoran View Post
    my mage and lock always used to top each other replacing the top with every gear upgrade, or macro improvement, but I am pretty sure I've maximized both of them.
    What is your mage geared like? Armory link? Raids? Heroics? Trash? Boss? I'm just curious in what situation a lock is able to keep up with a mage. I've never seen it on a heroic except maybe the ICC bosses

    Edit: Nevermind, I think i found your mage. Looks like your geared for rading, so I'm guessing your talking about raid bosses, in which case I can easily see the lock/mage being neck and neck with DPS. You should be running a bit more haste on your mage but I'm sure your doing just fine.

    Heroics are a totally different ballgame. (also too easy to care about min/max much.)
    Last edited by genocyde : 02-09-2010 at 11:23 AM

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