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Thread: Mage question

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  1. #5

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    Quote Originally Posted by Ughmahedhurtz View Post
    The main problem is that mages lack group utility for heroics. Basically, all you get is CC, long-cooldown spell interrupts, +/- magic dmg and remove curse. Consider the wealth of utility you get with shaman setups or multiclass setups. Resists, anti-fear, auto-poison/disease-cleanse, wipe-prevention, AoE heals, full-spectrum resists, high-utility/dmg pets, taunt pets, speed, all sorts of good things.
    I guess I don't see my team lacking any of these because I run either pally tank, disc priest, 3 mages or druid tank, disc priest, 3mages. So I've got all the cleanses, anti fear, some of the best resists a character can get, aoe, and the significantly higher damage output that mages bring.

    Frankly, in heroics, I don't see the need for any of that junk. I can clear any heroic with significant speed and no deaths and not sweat it. I've even been debating trying some heroics with 4x mage and just a tank or healer. Only problem is both my tanks are on a mages account and not having a tank limits which heroics I want to try.

    PvP might be a different story since I only run priest, 4x mage. I simply can't deal with as much incoming damage as a shaman boxer. I have to rely on putting more out and staying mobile, which in the end I think makes me more dangerous in some cases and less dangerous in others.

    Edit: I will say my team probably take a bit more micromanaging then shaman though.
    Last edited by genocyde : 01-29-2010 at 03:44 PM

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