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  1. #11

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    One feature I love with Keyclone is the ability to round robin a keystroke, but there are several scenarios on which this could be improved greatly.

    I arena with my 5 shammys by swapping them around with a dedicated healer, and keyclone has the option to mute a specific clone. Unfortunately ISBoxer doesn't have this, and I don't like the idea of one of my guys running around the arena master while doing arenas. A funny story along those lines was one of the first times I did arenas before I knew how to mute a specific clone, I was queuing up in thunderbluff. About half way through the match, one of my guys died in the heat of battle, and I couldn't tell if I was lagging or not. It turns out, that my clone sitting in thunderbluff comitted suicide by jumping off the plateau.

    Back to topic.. this works well for doing arenas and being able to swap toons in and out. The problem is that keyclone is buggy to where I'm pressing a round robin key when one of the clones is muted, the keystroke gets entirely ignored. The end result is that I'll sometimes spam the key a few times to make sure it goes off (thunderstorm, warstomp, etc) and ending up wasting one of them.

    Another scenario would save a macro slot on mixed classes. Say you have the DK/ret makeup, and you want to round robin hammer of justice. Currently, you'd have to use a /castsequence macro to do it, as a round robin keystroke would not fire for the DK.

    In short, a cool feature would be to have a round robin keystroke that could be mapped to only fire to specific wow target windows.

  2. #12
    Old Man Vecter's Avatar
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    Quote Originally Posted by Svpernova09 View Post
    Well, I certainly don't want to steer you towards something thats totally different than your design. I don't know much about HKN, but from what I had seen, the scripts always named wow's wow1, wow2, etc. ISBoxer names the wow windows by Character name -> Character Set. IMHO, it would be easier to name the wow's by at least the character so you can see easier (again, imo) which keys are being sent to which toon and not have to worry about remember which WoW is which character. Maybe have a character based configuration and have that apply to a WoW "instance"? So you setup all your keybinds that get send to your tank, and you have a "tank" configuration that you can apply to whichever WoW instance is your tank.

    Maybe individual character configurations would be overly complicated.
    I would have to agree on Svpers point as well. I don't configure based on WoW instance but rather Char/Char Set. The instance of WoW a char belongs to is not pivotal to my configuration (at least setup wise.)
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  3. #13

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    the reverse argument is: use jamba for per character/team differences and setup the boxing simply so you don't have to reset up anything when the character change - for me I just need the current window to get all keys and other windows to get all but some keys (WASD) - but maybe an idea that works for everybody is after you got a setting you like; you can name that setting when you save it - and then you're free to name it by a toon name instead of "wow1" so when you reuse/recall it it means something to you ?
    2,3,5 boxing wow with Wow Open Box and MAMA, give them a try!
    (was 8 Boxing Wow with HotKeyNet and ISBoxer)
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  4. #14
    Member Fursphere's Avatar
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    I tend to agree with Moorea's line of thinking here - but everyone is different in how they setup / run their teams.

    So some level of flexibility would be ideal.
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  5. #15
    Member Fursphere's Avatar
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    To get this topic rolling again...

    I think things should be as generic as possible. Jamba is not a good example as 1) Blizzard could actively kill the project if they choose. And if you even try to give me a counter argument to that, i'm going to ask you why they actively break mods every patch for no obvious reason other than keeping mod authors busy. 2) WoW changes. A lot. So whatever tools we use should be so generic that they are easily adapted to whatever is thrown at us next. (IWT comes to mind - this is a great addition to WoW - but if its removed, we need to adapt).

    How's the next version coming Freddie?
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  6. #16

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    I'll give an example to support your argument;

    Outfitter used to be able to swap weapons when you changed stance (for warriors who need to switch between a 2 hander or swrd + shield, or rogues who need a dagger in their main hand to use certain abilities while stealthed). 3.3 changed it so addons can't change weapons.

    You can still do it with /equip macros, but it's such a PITA having to update them every time you get a new weapon, compared to just updating outfitter.

    I don't know why Blizzard made that change, it just seems petty, and may have something to do with promoting their own equipment manager (which is lacking that feature at present).

    Jamba is amazing, but it's an addon and therefore is far too tied into the game. I think as much potential to mess things up as is possible, should be taken out of Blizzards hands, as they don't seem to give a damn about addon makers, or even players, and seem to love making changes for change's sake just to massage their own egos (Yes after 2 years playing I'm really beginning to hate the developers, but I've rarely seen them fix anything without breaking something else that was fine in the process. Meanwhile the game is littered with the kind of bugs that take a matter of seconds to fix, many years old now).
    WoW had a Cataclysm.
    I quit.


    Now 3-boxing EVE until CCP mess that up.

  7. #17

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    Quote Originally Posted by Mukade View Post
    I'll give an example to support your argument;

    Outfitter used to be able to swap weapons when you changed stance (for warriors who need to switch between a 2 hander or swrd + shield, or rogues who need a dagger in their main hand to use certain abilities while stealthed). 3.3 changed it so addons can't change weapons.

    You can still do it with /equip macros, but it's such a PITA having to update them every time you get a new weapon, compared to just updating outfitter.

    I don't know why Blizzard made that change, it just seems petty, and may have something to do with promoting their own equipment manager (which is lacking that feature at present).

    Jamba is amazing, but it's an addon and therefore is far too tied into the game. I think as much potential to mess things up as is possible, should be taken out of Blizzards hands, as they don't seem to give a damn about addon makers, or even players, and seem to love making changes for change's sake just to massage their own egos (Yes after 2 years playing I'm really beginning to hate the developers, but I've rarely seen them fix anything without breaking something else that was fine in the process. Meanwhile the game is littered with the kind of bugs that take a matter of seconds to fix, many years old now).
    When Blizzard disables the ability to do something, it's because they don't want you doing it. Finding a way to circumvent that is a perfect way to get banned and get the utility you used to do so in trouble.

  8. #18
    Member Ughmahedhurtz's Avatar
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    Quote Originally Posted by TheFallenOne View Post
    When Blizzard disables the ability to do something, it's because they don't want you doing it. Finding a way to circumvent that is a perfect way to get banned and get the utility you used to do so in trouble.
    I think you're missing the point. Which is, we'd rather not have the tool itself hard-coded to use in-game mechanics that may or may not exist in a future version of WoW (or any other game for that matter). Having user-created "helper" scripts that CAN account for useful in-game behavior is a different matter.

    And I think we're all well aware of where the line is regarding ToS violations.
    Now playing: WoW (Garona)

  9. #19

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    Quote Originally Posted by Ughmahedhurtz View Post
    I think you're missing the point. Which is, we'd rather not have the tool itself hard-coded to use in-game mechanics that may or may not exist in a future version of WoW (or any other game for that matter). Having user-created "helper" scripts that CAN account for useful in-game behavior is a different matter.

    And I think we're all well aware of where the line is regarding ToS violations.
    Yeah, I got that point. I was just trying to say that what he was saying was somewhat implying that we should ensure that the program is removed enough from WoW to be able to use the program to do things that Blizzard has intentionally removed, which I don't like hearing.

    I don't think there's any question that the tool shouldn't be hardcoded to use in-game mechanics. I haven't seen anyone say anything to the contrary, and I can see a lot of negative things coming from that. As mentioned several times previously, we have Jamba for managing in-game mechanics (as so far as Blizzard will allow).

  10. #20

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    Quote Originally Posted by Ughmahedhurtz View Post
    I think you're missing the point. Which is, we'd rather not have the tool itself hard-coded to use in-game mechanics that may or may not exist in a future version of WoW (or any other game for that matter). Having user-created "helper" scripts that CAN account for useful in-game behavior is a different matter.
    I've been thinking that Mojo will have different features that do different things. Right now we're talking about one of those features, Broadcast, which only sends key strokes (or maybe key combinations). Correct me if I'm wrong but I think the only way Broadcast can trigger actions in WoW is if the action is bound on the left side of WoW's key bind screen.

    No matter what else gets added to Mojo, I imagine Broadcast will always work like that. It will always provide a rock-solid "low level" method of controlling WoW manually, with the user completely in control of what's going on.

    How's the next version coming Freddie?
    I gotta confess, I got derailed and haven't looked at it in over a week.

    What happened is, after reading comments here, I had second thoughts about my idea of including WoWs and Toons in the config screens. It seemed to be more complicated than what some people will want. But I couldn't figure out a simpler way that will work. So I decided to think about it overnight ... then the next night ... then etc.

    Meanwhile I wrote a program that changes gamma/brightness/contrast depending on which game is in the foreground, and eventually I'll put that code in Mojo, so the week wasn't a total waste, but that didn't get us closer to the next build.
    �Author of HotkeyNet and Mojo

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