Quote Originally Posted by Ughmahedhurtz View Post
I think you're missing the point. Which is, we'd rather not have the tool itself hard-coded to use in-game mechanics that may or may not exist in a future version of WoW (or any other game for that matter). Having user-created "helper" scripts that CAN account for useful in-game behavior is a different matter.
I've been thinking that Mojo will have different features that do different things. Right now we're talking about one of those features, Broadcast, which only sends key strokes (or maybe key combinations). Correct me if I'm wrong but I think the only way Broadcast can trigger actions in WoW is if the action is bound on the left side of WoW's key bind screen.

No matter what else gets added to Mojo, I imagine Broadcast will always work like that. It will always provide a rock-solid "low level" method of controlling WoW manually, with the user completely in control of what's going on.

How's the next version coming Freddie?
I gotta confess, I got derailed and haven't looked at it in over a week.

What happened is, after reading comments here, I had second thoughts about my idea of including WoWs and Toons in the config screens. It seemed to be more complicated than what some people will want. But I couldn't figure out a simpler way that will work. So I decided to think about it overnight ... then the next night ... then etc.

Meanwhile I wrote a program that changes gamma/brightness/contrast depending on which game is in the foreground, and eventually I'll put that code in Mojo, so the week wasn't a total waste, but that didn't get us closer to the next build.