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  1. #1

    Default Consolidating Teams!

    For the foreseeable future I have decided to bring my 3+ groups of 80s down to one. Trying to get 3 groups geared up and attempting to get an ICC raid on all of them is just disgusting to think about. I am thinking all melee team with Paladin tank and druid healer (love mobility!)

    Characters available at 80:
    Rogue
    Shaman
    Mage
    Warlock
    Priest
    Hunter
    Warrior
    DK
    Druid
    Paladin

    So the lock, mage and priest are right out. I dont really care to play them anymore (at this point.) The hunter is a no go because I dont like macroing and feel I can do better on other classes. I made one shaman enhancement and he has some really good shit now from and ICC25 raid I went on. Rogue has decent gear with Death's Verdict from ToC25. Warrior has only prot gear with crappy 2handers in bank. DK is actually my ICC25 raid tank, but he has some trophies from ToC25 so he could make a dps set real easy. My paladins have okish gear and Battered hilt epic 2her.

    What I'm thinking is:

    Prot Paladin
    Fury Warrior
    Combat Rogue
    Enhancement Shaman
    Resto Druid

    What do ya think? Am I missing anything here? I still plan on running the daily heroic on each team to get frost emblems (making some MAD money on Primordial Saronites right now). Other than that my "main team" will be these guys and they will raid ICC10/25 weekly. Thoughts?
    Last edited by Multibocks : 01-25-2010 at 12:16 AM

  2. #2

    Default

    are these your teams at 80 or just singles?

    If so, id run a caster group with DK tank and a melee team with Prot pally. your priest would make a great caster team healer, and your druid is a great melee team healer.

  3. #3

    Default

    I don't think there is anything wrong with the composition you have.

    Just interested why you choose that specific combo.

    For example I would have probably gone with a DK tank, with a ret pally in place of the rogue.
    But I'm probably not factoring in buff synergy.

    The shaman seems a solid choice for the totem utility.
    Team: Feral Druid, 3 Ele Shaman, 1 Resto Shaman

    Gimp Team: 4 paladins(13) and a DK(80)
    Kierlay,kierlee,kieree,kierla and Karatesh

  4. #4

    Default

    These used to be 4ish teams

    DK, 4 rets

    Prot War, mage, lock, shaman, priest

    Prot Paladin, 3 shaman, resto druid

    4 hunters

    solo rogue (was a PuG raid character)

    Im basically shelving the characters that wont be in the main team, they will only run the daily (if I have time) and I wont PuG raid with them. The reason I dont go with the DK as a tank is he doesnt have block and that puts more pressure on the healer of the team. This will be the team I level first when Cataclysm hits.
    Last edited by Multibocks : 01-25-2010 at 01:12 PM

  5. #5

    Default

    Wow, ok turns out that Enhancement Shaman are really hard to box well. There are about 10-12 abilities you need to use and the longest cooldown is 3 mins. I tried using the macro from here and I was getting pretty bad dps in good gear. I downloaded a program called Shock and Awe and it tells you which ability to cast next. Seriously I had to stare at this thing while frantically hitting my abilities. I managed 4.5k dps self buffed, which aint bad and I imagine it will go up to about 6k-7k in a raid.

    The problem comes in that I was staring at the box that indicates which ability to use next AND NOTHING ELSE. I can't imagine a movement fight where I have to avoid fires and be aware of other mobs. I can see now why some classes are slow to respond in chat. Talk about ridiculous concentration. Compare this to my faceroll rets and now I'm pissed that I spent so much time and gold getting this Enhance set put together.

    I'll give it a few more tries, but it looks like enhancement is way too hard to macro for boxing. I guess I could be happy with 2k dps in just melee.... ok not really =)

  6. #6

    Default

    Quote Originally Posted by Mokoi View Post
    your priest would make a great caster team healer, and your druid is a great melee team healer.
    why is that? can a druid heal while moving?
    Everything that is fun in life is either bad for your health, immoral or illegal!

  7. #7

    Default

    yea, druids are awesome. I rarely use a direct heal on my druid. Just wild growth + rejuv on every target in party and it will take some massive party wide damage to wipe you.

  8. #8

    Default

    I have a couple of suggestions. Take them for what you paid for 'em

    1. Prot Pally + Fury Warrior + Combat Rogue + Cat Druid + Resto Shaman
    - Riptide and ES for your tank should be plenty good and compare favorably to the Druid heals you'd be casting; CH for group heals, Reincarnate for wipe recovery
    - You NEED totems. (Strength of Earth, resists, passive healing, WF)
    - You can swap to Elemental Shaman for trash or easy boss fights
    - Totems are awesome (Windfury!)
    - Swipe is so OP
    - Without totems, you will be sad

    2. Prot Pally + Fury Warrior + Combat Rogue + Elem Shaman + Resto Druid
    -
    Most of the same benefits as above, but with flexible ranged dps if you need it
    - Superior healing with the Druid, but keeping the Shammy toys like Reincarnate, totems (Totems!) and Heroism

    Sounds like a really fun group, actually.

  9. #9

    Default

    Love druids- they are just so damn flexible. I run a pally tank 1 resto druid and 3 boomkins. Tankadins are practically unkillable anyway-never lose aggro-conscecration kicks ass for picking up adds. My resto druid can heal like an insane gremlin and my boomkins can dish out major DPS.

    I know shammies played well are overpowered and insane. Just for some reason I could never get into the class. Would be nice to have totems for some fights but overall they are just a luxury item not needed.

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