I use this macro for my hunters


#showtooltip auto attack
/console Sound_EnableSFX 0
/Click ActionButton11
/Click ActionButton12
/console Sound_EnableSFX 1
/run UIErrorsFrame:Clear()

Where /Click ActionButton11 is


#showtooltip Blood Fury
/cast [combat] Blood Fury
/cast [combat] rapid fire
/use [combat] Bladefist's Breadth
/use [combat] Ogre Mauler's Badge
/cast [combat] Kill Command

and /Click ActionButton12 is


#showtooltip
/castsequence reset=target/dead serpent sting,Arcane Shot,Multi-Shot,Arcane Shot,Arcane Shot,Multi-Shot,Arcane Shot,Arcane Shot,Arcane Shot,Arcane Shot,Arcane Shot,Arcane Shot

I was wanting to add

/cast [combat] Intimidation to button 11 macro like this


#showtooltip Blood Fury
/cast [combat] Blood Fury
/cast [combat] rapid fire
/use [combat] Bladefist's Breadth
/use [combat] Ogre Mauler's Badge
/cast [combat] Kill Command
/cast [combat] Intimidation

But when i do that it stops me from casting my shot rotation castsequence macro on button 12

Anyone know a way to use Intimidation every time the cd is up without breaking my click macro?