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  1. #1

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    I'm starting my warrior/4shaman group tomorrow. I look forward to once again playing a warrior. I played one from vanilla up through about the 3rd week of Ulduar when I stopped playing. I've enjoyed playing the paladin as tanks on the two teams I have leveled so far, but I miss my warrior so much. Going to be boosting this team with my 80 warrior so that should speed getting this team up to 60 to next to nothing. I'm really looking forward to seeing the difference between using a paladin tank and a warrior tank in this group. I know the warrior will probably give me more headaches in the long run, but I think that is going to be the fun part of this team. I will have to actually try a little harder to get stuff done, and I've always liked making thins challenging when possible.
    E3110 - Asus P5Q - 4 Gigs DDR2 - ATI 3850

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  2. #2

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    Warrior tanking is alright once you figure it out. I don't have threat issues unless it's waves of mobs like heroic Halls of Reflection for the last event, but that's just timing your thunder claps and shockwaves. Holding the aggro isn't the problem just getting all of them before they're on your other guys.
    Pally/DK/Druid are all better though. :-/

  3. #3

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    I got both, a melee team out of 5 paladins (where i replaced one paladin by an enhancement shaman at endgame) and a team made out of a warrior and 4 elemental shamans.

    The paladin got the strong advantage of aoe tanking without problems.. all the time. On the downside, the paladin always needs to drink, and thats really annoying. The warrior is way more durable due to that fact as well. My warrior / shaman team nearly gets no downtimes.. only if they do content which is a little bit ahead

    I like to play both. Currently i play the warrior / shaman team because they need eqiip, while my paladin team is full t9 + badge items already + lots of garfrost hammers. The shaman/warrior team is at 3/5 T9 and mixed blues with crafted epics.

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