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  1. #41

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    I have tried several duels and not seen any change at all. In bgs its not noticeable at all. /shrug

    My bet is that its not implemented yet, 10-20% would for sure be noticed.

  2. #42

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    Quote Originally Posted by heyaz View Post
    Additional 10-20% reduction in damage, overall or as a percentage of what it already has?

    If I'm currently taking say 20% reduced damage and this change makes it 22 or 24%....I don't see that as being totally game breaking.

    If it's just being added... like taking 30-40% less damage now, that's going to be ridiculous. I don't see how you're going to be able to kill anything even with mortal strike up. With all the passive group heals, bubbles, and damage reducing abilities no one is gonna take any damage at all.

    Maybe Heyaz was right after all. + ((10 - 20 %) of 20%) dmg reduction. So 22-24% dmg reduction. Lol~.

    I would then call up blizzard. Tell them I am very happy about the change. Ticket closed and have a nice day.

  3. #43

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    Apparently the hot fix is live but it needs a restart on the realms.

  4. #44

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    Well im all for damage reduction with resilience but like stated in this thread soo many times Healing is simply way to high at its current state and if nothing else changes this fix will just make things worse.
    Gungah, Ginguh, Gynguh, Ganguh, Gonguh

    5x Shamans Anachronos server EU .. Ally side

  5. #45

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    Umm, sorry but all you people saying that DK +4Ret is dead now... lol you're baddies.

    #1 - DK/4xRet has healing too... an insane amount of it actually.
    #2 - We use resilience too... I will GLADLY take any survivability buffs we can get.
    #3 - Insane inflated iLvl scaling on top melee weapons vs others during the upcoming season will more than cancel out any resilience protection gained by this "buff"
    #4 - We do not run OOM, we do lose DPS over time, we are a infinite DPS battery that can only be stopped by killing us off (not enough survivability) - Therefore buffing our survivability (resilience buff) is essentially buffing our only weak spot as a comp. Sounds good to me.
    #5 - Who cares if you don't global every target you touch, our comp will still be putting out insanely higher sustained dps which adds up fast against other comps. Over time we have an inherent advantage there as well.
    #6 - People who are meleeing healers for 3 minutes or w/e, you need to learn how to use your amazing CC and how to predict healer patterns. When I approach a disc priest I know exactly what to expect. They last 2 seconds when I fight them properly. Without this kind of PVP understanding you won't be successful in arena anyway.
    <The Zerg> : Uther : Alliance : PVP 4 Boxing Rogues, Shamans, Warlocks

  6. #46

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    Quote Originally Posted by asonimie View Post
    Umm, sorry but all you people saying that DK +4Ret is dead now... lol you're baddies.
    Dude you got me, I feel used.. ;(

    I re read this entire thread again and didnt find one person who said DK+4Ret was dead.

    Edit: Ghostcrawler just posted about plate having too much survivability.

    There have to be trade-offs for survivability, and some of our PvP balance problems especially with the plate-wearers, have been because there weren't.
    Last edited by Fat Tire : 01-25-2010 at 02:37 PM

  7. #47

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    Quote Originally Posted by asonimie View Post
    Umm, sorry but all you people saying that DK +4Ret is dead now... lol you're baddies.

    #1 - DK/4xRet has healing too... an insane amount of it actually.
    #2 - We use resilience too... I will GLADLY take any survivability buffs we can get.
    #3 - Insane inflated iLvl scaling on top melee weapons vs others during the upcoming season will more than cancel out any resilience protection gained by this "buff"
    #4 - We do not run OOM, we do lose DPS over time, we are a infinite DPS battery that can only be stopped by killing us off (not enough survivability) - Therefore buffing our survivability (resilience buff) is essentially buffing our only weak spot as a comp. Sounds good to me.
    #5 - Who cares if you don't global every target you touch, our comp will still be putting out insanely higher sustained dps which adds up fast against other comps. Over time we have an inherent advantage there as well.
    #6 - People who are meleeing healers for 3 minutes or w/e, you need to learn how to use your amazing CC and how to predict healer patterns. When I approach a disc priest I know exactly what to expect. They last 2 seconds when I fight them properly. Without this kind of PVP understanding you won't be successful in arena anyway.
    All are good points. I didn't say DK + 4 Rets are dead though. Our CC is given, always have been there. My concern is for something that was taken away from us. Yes. I agree that we have high sustained DPS. But against good teams, I find that my DPS up time goes as long as Hand of Freedom duration, not to mention I only got 4 not 5. Cleanse takes time.

    Just like shamans, it is important to output as much damage as possible in those small window that you get to attack. In S7, in a few matches, I was very closed from killing my target (usually first warlock or priest) against those 1900-2000 rating teams. Left him at 5%, then he got away. With the new reslience buff, I can see that I will have a hard time deal with them. This is my main concern.

  8. #48

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    Didn't mean to be demeaning I just hate when something changes everyone starts talking like its armageddon. I really really don't think this will make a big difference for DK / Ret. EJs or just common sense will tell you that the item inflation for next season will more than undo any buff from this resilience. So worst case scenario we are looking at same kill:time ratio as season7, but a little better.

    Melee dmg is scaling higher with new gear than other specs, and considering we are 5x melee (maybe 4.5x melee since DK dmg is a joke), we will out-scale everyone in this regard. A point I didn't fully make before which I believe previews what we can expect starting this week
    <The Zerg> : Uther : Alliance : PVP 4 Boxing Rogues, Shamans, Warlocks

  9. #49

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    Quote Originally Posted by asonimie View Post
    Didn't mean to be demeaning I just hate when something changes everyone starts talking like its armageddon. I really really don't think this will make a big difference for DK / Ret. EJs or just common sense will tell you that the item inflation for next season will more than undo any buff from this resilience. So worst case scenario we are looking at same kill:time ratio as season7, but a little better.

    Melee dmg is scaling higher with new gear than other specs, and considering we are 5x melee (maybe 4.5x melee since DK dmg is a joke), we will out-scale everyone in this regard. A point I didn't fully make before which I believe previews what we can expect starting this week
    "EJs or just common sense". Damn, there is a oxymoron if ever i saw one.


    Call it a hunch, but I dont think these are the only changes we will see regarding pvp/resilience/arenas. Well atleast until after the first week of s8.
    Last edited by Fat Tire : 01-25-2010 at 05:05 PM

  10. #50

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    EJ is uncommon sense, taking each class to the extreme in theory crafting. Unless I misunderstood what you were saying.

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