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  1. #31

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    Quote Originally Posted by outdrsyguy1 View Post
    wow, this is crazy, with my noob team of 4pally + dk there are priests that it takes me atleast 20 seconds to kill when it's 5 v 1. This will make them unkillable in my opinion. I'm sure it will get adjusted real fast, the question is by how much....

    I may have to grind up a warrior for my druids and do a 4 resto drui ms warrior team and just play an hour each match until the other team quits or finally goes oom, which is probably unlikely lol

    Before I get full furious + 4 x 251 2h swords, I fought a druid in WG. He was in human form (human form !~~~) and the fight lasted about 3mins. And this is 5 x 1, and I was using 5 x 219 2h mace from normal POS. The fight ended with him going OOM. He was trying to put dots on me, moon fire, etc while healing himself. Nearly killed 1 of my paladins.

    I used all that I can use, slience, strangulate, stun, repentance, hungering cold, everything. It was not even funny~

  2. #32

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    the 3.0 dev team is so lame...

  3. #33
    Rated Arena Member
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    Quote Originally Posted by Mosg2 View Post
    As I said above, I think this change is going to destroy any composition that doesn't have MS. I think it makes a lot more Battleground teams more viable, but other than that...
    Sooo... War+3 Rets+DK It's gonna be fun to box all that xD
    Grim Batol (EU) Horde - Is Multiboxing

  4. #34

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    The tooptip doesn't show the change. Not sure if that is any indication.

  5. #35
    Member Menthu's Avatar
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    Lets wait and see how this is for the PvPers among us. I can't stop thinking about this being crap. The healing "debuff" should be in place at the same time or we might get hilarious moments in arena....depends what you find hilarious :P

    Junglelove,

    -Menthu

  6. #36

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    A fully geared PvP priest took out 4 of my pally's and my DK last night. I don't think I ever got him below 50% health. It was nuts. Fear, Penance, Holy Nova or something like that - it was totally insane.

    This was in an AV tower, so the fear really messed me up - I trinket-ed the first, but he came in again. Also we was joined by a one or two others after a bit, but he seriously kicked my ass. The last time I remember getting my ass kicked this bad was pre-WoLK right after patch 3.0 - when pally's were out of control.
    Sweet* teams - <unGankable> - Kil'Jaeden US Alliance - 10x Shamans, 9x DKs 1x Pally, 10x Drews

  7. #37

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    To offset the damage output, Blizzard has made healing per second quite large. A Disc priest, can do about 8k HPS easily if you count his damage reduction skills as heals (shield). 5 of your guys combine are probably not doing 8k + dps on him (fear alone will screw up your DPS by a lot. Not to mention after fear, you got slaves stuck on the stairs, behind the walls). Not only is he back to full, he can also DPS you now.


    Solution ? forget the bubble, when you see him, open wings =>stun,=> => strangulate => stun again. Put those into a click macro sequence like we did for DPS buttons. No way he can live through + 20% damage and ignoring all damage reduction x 4.

  8. #38

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    I'm really curious how this is going to play out. I'm not even sure what team i want to level next now as it seems the 5 dps teams are being gimped to holy hell.

    This is making a rogue team look incredibly viable now if played well and have a good priest or druid healer. Who knows.
    The Internet: We Know Drama
    If you're gona screw with my sig at least leave the thing bolded :P

  9. #39

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    As a follow up, this change went live on Wednesday afternoon. The tooltip for resilience will update when patch 3.3.2 comes out to reflect this change. Please continue to provide your feedback and experiences in this thread.


    http://forums.worldofwarcraft.com/th...&pageNo=29#562

  10. #40
    Member Ughmahedhurtz's Avatar
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    From post 578 in this thread:

    * 578. Re: PvP Resilience Changes 01/22/2010 02:08:43 PM PST

    Been dueling and skirmishing all day and nothing has changed.

    I guess this blue poster is misinformed because I tested it myself and the resil change is most definitely not implemented on my server at the time of this posting

    Tested casting exorcism on a friend of mine in zero resil and then casting it again under the same conditions but with resil set on. The reduction was in line with current resil values (8% in this case) and not the doubled reduction we should be seeing (should've seen 16% reduction in damage)

    I guess they're trying to see if people even notice either way, I don't know. Before I even read that it was hotfixed, I noticed no difference in damage done on resil targets. *HINT* it wasn't hotfixed
    Confirmation?
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