I'm pretty concerned about how this will affect 4x shaman, which relied on only a few seconds of being able to cast and global a dps right off the bat to gain the edge. More survivability for the shaman was rarely the issue in my experience - and those who tried stacking stam and resilience to keep the shaman alive can tell you it failed miserably - it only delayed the inevitable and when you weren't chain cc'd and silenced you couldn't kill anything because damage suffered.
.There were very few teams (some quad dps) that used no cc and just globaled the shaman - the rest just controlled and silenced the team to the point where a kill was not possible. With this much more damage reduction, the whole strategy behind the team (quick global on first dps) is not going to be that viable because they are most likely going to survive it (at high ratings they usually survived anyway with 5-10% hp and got healed to full). No they won't even get close to dying.
As shaman are so soft to begin with, I'm not sure if a total strategy change of tankign the dps and trying to pressure the healers would work, I think your toons will still drop off faster than theirs. Anyone who has played at very high levels where people are fully geared knows that once you are down to only 2 or 3 shaman, a kill is not likely.
Surviving larger to purge and soften up targets... I'm really not sure. In most games you can't even cast 90% of the time. We quit using purge past about 1500 rating because no skilled team would let you spare a single global. By the time you did that you were already being controlled and/or losing shaman.
Connect With Us