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  1. #1

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    Umm, sorry but all you people saying that DK +4Ret is dead now... lol you're baddies.

    #1 - DK/4xRet has healing too... an insane amount of it actually.
    #2 - We use resilience too... I will GLADLY take any survivability buffs we can get.
    #3 - Insane inflated iLvl scaling on top melee weapons vs others during the upcoming season will more than cancel out any resilience protection gained by this "buff"
    #4 - We do not run OOM, we do lose DPS over time, we are a infinite DPS battery that can only be stopped by killing us off (not enough survivability) - Therefore buffing our survivability (resilience buff) is essentially buffing our only weak spot as a comp. Sounds good to me.
    #5 - Who cares if you don't global every target you touch, our comp will still be putting out insanely higher sustained dps which adds up fast against other comps. Over time we have an inherent advantage there as well.
    #6 - People who are meleeing healers for 3 minutes or w/e, you need to learn how to use your amazing CC and how to predict healer patterns. When I approach a disc priest I know exactly what to expect. They last 2 seconds when I fight them properly. Without this kind of PVP understanding you won't be successful in arena anyway.
    <The Zerg> : Uther : Alliance : PVP 4 Boxing Rogues, Shamans, Warlocks

  2. #2

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    Or roll up 4x Warlocks and just Drain Mana for free wins
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  3. #3

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    I kind of like this change we'll see how it pans out. Hopefully I'll have some decent PvP gear as well and some strong weapons for the new season..
    FFXIV - Aether - Sargatanas
    Twitch - https://twitch.tv/multidayz
    Youtube - https://www.youtube.com/c/Multidayz

  4. #4
    Rated Arena Member
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    Paris
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    342

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    Quote Originally Posted by Ellay View Post
    I kind of like this change we'll see how it pans out. Hopefully I'll have some decent PvP gear as well and some strong weapons for the new season..
    Welcome back!
    Which comp are you going for Ellay?
    Grim Batol (EU) Horde - Is Multiboxing

  5. #5
    Rated Arena Member
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    Feb 2008
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    This is what I think (from quad shaman perspective):

    The OS bang bang kill will be even harder to achieve on hard targets...
    ...BUT since you survive longer I believe you'll also have more time for purging targets and make target softer.

    Burst on one or more of our toons was also a problem to our healers so we also benefit from it.

    I think that we'll see more teams of non boxers with 4 dpsers.
    Main targeting the healers is now more interesting than ever.

    I'll have ready for this season 4 warlocks and dk+4 rets as well as my shaman team.
    We'll see
    Grim Batol (EU) Horde - Is Multiboxing

  6. #6

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    Quote Originally Posted by Altsoba View Post
    This is what I think (from quad shaman perspective):

    The OS bang bang kill will be even harder to achieve on hard targets...
    ...BUT since you survive longer I believe you'll also have more time for purging targets and make target softer.

    Burst on one or more of our toons was also a problem to our healers so we also benefit from it.

    I think that we'll see more teams of non boxers with 4 dpsers.
    Main targeting the healers is now more interesting than ever.

    I'll have ready for this season 4 warlocks and dk+4 rets as well as my shaman team.
    We'll see
    I'm pretty concerned about how this will affect 4x shaman, which relied on only a few seconds of being able to cast and global a dps right off the bat to gain the edge. More survivability for the shaman was rarely the issue in my experience - and those who tried stacking stam and resilience to keep the shaman alive can tell you it failed miserably - it only delayed the inevitable and when you weren't chain cc'd and silenced you couldn't kill anything because damage suffered.

    .There were very few teams (some quad dps) that used no cc and just globaled the shaman - the rest just controlled and silenced the team to the point where a kill was not possible. With this much more damage reduction, the whole strategy behind the team (quick global on first dps) is not going to be that viable because they are most likely going to survive it (at high ratings they usually survived anyway with 5-10% hp and got healed to full). No they won't even get close to dying.

    As shaman are so soft to begin with, I'm not sure if a total strategy change of tankign the dps and trying to pressure the healers would work, I think your toons will still drop off faster than theirs. Anyone who has played at very high levels where people are fully geared knows that once you are down to only 2 or 3 shaman, a kill is not likely.

    Surviving larger to purge and soften up targets... I'm really not sure. In most games you can't even cast 90% of the time. We quit using purge past about 1500 rating because no skilled team would let you spare a single global. By the time you did that you were already being controlled and/or losing shaman.
    Last edited by heyaz : 01-21-2010 at 05:51 AM

  7. #7

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    As I said above, I think this change is going to destroy any composition that doesn't have MS. I think it makes a lot more Battleground teams more viable, but other than that...
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  8. #8

    Default

    Q u o t e:
    All you're doing is encouraging DPS to wear MORE PVE gear which is already an issue. Healers are already nearly unstoppable and now you're making it even harder to kill them? Awesome, now I have to raid again to be viable in PvP.


    I think teams may try to focus on PvE gear as a way of blowing up healers on the other team. If that doesn't work (because the healer has resilience), then the PvE-geared guys won't have the survivability to stick around long. If you can't blow people up very quickly, then the glass-cannon thing just doesn't work and longevity becomes more important to everyone. If you can blow up healers too easily (while wearing PvE gear), then we might need to buff resilience even more. If you can blow up dps specs wearing PvE gear easily, well, mission accomplished. If you can never defeat healers (note I said defeat, not blow up in 2 globals) then we will need to nerf healing. Again, the goal is to have slightly longer matches with a little more back and forth. (Emphasis on "little" -- 20 min matches can be as tedious as 20 sec matches are unsatisfying.)

  9. #9

    Default

    If someone knows how to imbed/show the blizzard actual quote let me know. I would like that better than copy/paste.


    I do like this change or kinda like it. I do think healing or passive healing has to be toned down, even with all the new s8/ICC gear coming in the new few weeks. The healers are getting new gear too and I think this is what will spark a arena/bg MS type effect kinda like Icewell radiance. They cant go too far with it because then you would never have any healers playing.

  10. #10

    Default

    I wish they'd roll back and undo all the retarded nerfs that affected PvE Healing and make those nerfs *JUST* for PvP. Nerfing PvE for the sake of PvP got really old, really fast.

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