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  1. #1
    Member Fursphere's Avatar
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    Quote Originally Posted by Stealthy View Post
    It's kinda funny - early in the season they were saying "we don't think burst is a problem in pvp" and now they are effectively saying just the opposite.
    S.
    This is Blizzard's style. There are countless examples of them publically stating one thing then going 180 on it shortly after.

    End of TBC - "We don't like fear and abilities that take contol away from the player and would like to move away from it as a PvE gimmick" - (Old Kingdom, Halls of LIghtning, Utgarde Pinnacle... etc)

    Hunter pets - Taming spirit wolves was on unforseen ability, but we feel its ok and won't be removing it. (two weeks later it was hotfixed)

    Recently ICC Release - "we plan on having 6 weeks inbetween wings in ICC" - later bumped to two weeks with no reason as to why.

    I could go on, but you get the idea. Whatever Blizzard employees say - its pure crap and WILL be shitcanned at the drop of a hat with no explantion or justification.
    -Legion of Boom Founder-
    -Retired-

  2. #2

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    might be time to break out the lolsmite priests again.

    fuck it. if i don't win, neither do they.

  3. #3

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    Quote Originally Posted by Naysayer View Post
    might be time to break out the lolsmite priests again.

    fuck it. if i don't win, neither do they.
    haha, I like that idea. I didn't think of how fun that could be if this ridiculous change goes live. When I got my shaman geared I tried 4x resto and would just sit and tank several people, to the point where people would actually just run away. A quad box healer could become practically invincible

  4. #4

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    Additional 10-20% reduction in damage, overall or as a percentage of what it already has?

    If I'm currently taking say 20% reduced damage and this change makes it 22 or 24%....I don't see that as being totally game breaking.

    If it's just being added... like taking 30-40% less damage now, that's going to be ridiculous. I don't see how you're going to be able to kill anything even with mortal strike up. With all the passive group heals, bubbles, and damage reducing abilities no one is gonna take any damage at all.

  5. #5

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    Quote Originally Posted by heyaz View Post
    Additional 10-20% reduction in damage, overall or as a percentage of what it already has?

    If I'm currently taking say 20% reduced damage and this change makes it 22 or 24%....I don't see that as being totally game breaking.

    If it's just being added... like taking 30-40% less damage now, that's going to be ridiculous. I don't see how you're going to be able to kill anything even with mortal strike up. With all the passive group heals, bubbles, and damage reducing abilities no one is gonna take any damage at all.
    I think with 1k reslience , the flat damage reduction was about 10%. This new change only affects this (not the crit damage). So add 10-20% to that. So it is 20%-30% flat damage reduction. In the worse case, 30% flat damage reduction, PVP gear will be like running around with PVE gear + divine sacrifice.

    Probably call out everybody and their friends to go cry on Blizzard forums to demand a justifcation for this. Either reduce healing on players or revert the reslience buff.

  6. #6
    Super Moderator Stealthy's Avatar
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    This is going to be fun with stacks of Tenacity in WG.
    The Zerg (Magtheridon - US)

    Fact of Life: After Monday and Tuesday even the calendar says W T F.

  7. #7

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    Quote Originally Posted by remanz View Post
    I think with 1k reslience , the flat damage reduction was about 10%. This new change only affects this (not the crit damage). So add 10-20% to that. So it is 20%-30% flat damage reduction.
    edit: nevermind, I read the blue and that's what the wording sounds like.

    I hope their "pvp only healing adjustment" goes into effect to counter this

    how in the hell are you going to be able to kill ANYTHING, even with mortal strike?

    Healers never run out of mana, most healing specs can tank a dps class nearly indefinitely and never go oom... and uh
    yeah I don't even

    with like 3600 spell power iwin button nukes + rockets I already leave geared players at like 5% hp due to all the group damage reduction, passive healing, etc. Now they won't even get close to dying, and then just be penance (aka lay on hands every 12 seconds) back to full.

    lol
    Last edited by heyaz : 01-21-2010 at 04:24 AM

  8. #8

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    Quote Originally Posted by heyaz View Post
    Additional 10-20% reduction in damage, overall or as a percentage of what it already has?

    If I'm currently taking say 20% reduced damage and this change makes it 22 or 24%....I don't see that as being totally game breaking.

    If it's just being added... like taking 30-40% less damage now, that's going to be ridiculous. I don't see how you're going to be able to kill anything even with mortal strike up. With all the passive group heals, bubbles, and damage reducing abilities no one is gonna take any damage at all.

    Maybe Heyaz was right after all. + ((10 - 20 %) of 20%) dmg reduction. So 22-24% dmg reduction. Lol~.

    I would then call up blizzard. Tell them I am very happy about the change. Ticket closed and have a nice day.

  9. #9

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    Apparently the hot fix is live but it needs a restart on the realms.

  10. #10

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    Well im all for damage reduction with resilience but like stated in this thread soo many times Healing is simply way to high at its current state and if nothing else changes this fix will just make things worse.
    Gungah, Ginguh, Gynguh, Ganguh, Gonguh

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