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  1. #3

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    Quote Originally Posted by Lax View Post
    1. Assigning sets the default state. They can be enabled at any time by your mapped key! In most cases this is absolutely desired (otherwise no matter what you wouldn't be able to turn on a Key Map that wasnt on by default), but as you've discovered it can also set you back in other cases. I plan on improving this particular situation in ISBoxer 35
    I'm not sure I fully understand this. Where do I see the default state, and considering this example:

    Map A for team 1 only
    Map B for team 2 only

    I load team 2

    Where in the config is it defined that map A for team 1 got activated by default anyway?

    --

    I went ahead and set up two separate DNP/Pause thingers - one for each team. Again with them just being two steps - all off then all on, doesn't account for changes in keymaps I'm using during gameplay. Seems to me like I should just have one pause/dnp key that just turns it all off, and then separate re-enable keys depending on which maps I wanted to turn back on.

    Any way to create a persistent message as long as my DNP/Pause is on, for example? Can't tell you how many times I left DNP on and toons went running all over the joint and stuck in auto-run and such
    Last edited by heyaz : 01-21-2010 at 04:15 AM

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