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  1. #11
    Rated Arena Member daviddoran's Avatar
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    I learned so much about my toons when I played them solo. I realized I had missing gems, enchants, and the wrong glyphs.

    Dont try to box cutting edge content right when it comes out. Once it loses the "ooh shiney" effect, and ppl learn the fights and start to outgear it, then you can start to think about boxing in raids, provided everyone else knows their role. Usually having a really good healer or a really good dps, or a really good tank can help round out other deficiencies. In my guild, the healers are friggin awesome. Pugging some raids where the tanks and DPS way outgear it, we wiped due to healers not being as leet as what I'm used to.

  2. #12
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by daviddoran View Post
    In my guild, the healers are friggin awesome. Pugging some raids where the tanks and DPS way outgear it, we wiped due to healers not being as leet as what I'm used to.
    Sexy time!

    No really though Shodokan. The replies in this thread speak the truth. A lot of single target debuffs these days could really screw things up and hurt your raid as a whole. Possible? Sure...I believe almost anything is possible. Probable? You'd have to have a raid of single players that are willing to bend to your needs and carry you at times.
    Last edited by MiRai : 01-20-2010 at 06:06 AM Reason: Spelling people's names incorrectly FTL

  3. #13
    Rated Arena Member daviddoran's Avatar
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    Case in point: we were doing naxx 10 for achievements, and I was boxing 4 dps. For 4 horsemen we had to design a strategy around me boxing, rather than just splitting up the dps... We ended up having me and the other dps go around and work each boss slowly. The raid had to accommodate me. If you have a similar situation, more power to you. A standard guild won't want to make exceptions, unless they really need to fill spits, and/or hate to pug.

  4. #14

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    I boxed 3 dps in Nax10 before Ulduar patch was released. So you can imagine the gear that was available. I was playing 3 demo locks or 3 unholy DKs. It was quite doable except some fights like where you need to stand near the same positive/negative charged players. This ended me standing with locks on platform and blasting boss from above, without bonus dmg from same charges. DKs on the other hand was quite hard, watching who has what charge and react fast enough to not blow up raid. This ended like 2 dks dead :-) and me controling only 1. But it was also doable. Only problem was when another dps died.

    The thing is, if need to have party/raid which is willing to take your characters instead of solo players.

  5. #15

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    I know the topic is multiple dps in a raid, but i was wondering if multiple healing would be easier to do?
    Everything that is fun in life is either bad for your health, immoral or illegal!

  6. #16

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    Hell no, can you click on two different people at same time and cast heal? Healers need to be played singly, its just too much whackamole going on for one person to handle.

  7. #17

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    Every time I do TOC raid content or below I get the itch to roll 1-2 more Hunters to pair with my current one so I can just replace all the sub-par DPSers in the raids...
    With new content, I wouldn't bother. But once you've got it on farm and people stop showing up for non-progression stuff, you might as well try to keep it interesting.

    I would spec them all MM for an easy rotation (don't have to worry about LnL procs), it would make for insane initial threat with 3x MDs. And since my guild isn't very well geared, I'd still be able to top the meters with undergeared MM hunters and my decked Main.

    And just as an off-topic thought, the people saying they'd take a lower DPS person who knows what they're doing over a high DPSer...From my experience, if someone knows what they're doing, they'll do the high DPS, it's not hard. It's the ones that have low DPS that are the knuckle-draggers, because THEY are the ones standing in fire/running through Anub's spikes.
    Last edited by Saithe : 01-20-2010 at 02:08 PM

  8. #18

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    Short version: You could box dps in the first 4 bosses relatively easily. After that it becomes bitch goddess at a minimum.

    Marrowgar you just have all of the toons run away together and return together, you just add /target bone spire to your master raiding targeting macro.

    Deathwhisper should be doable so long as you're doing identical classes and move everyone out of the death n decay. All melee dps boxers hit adherents, caster/magic damage hit the fanatics.

    Gunship should actually be relatively easy if you've got proper broadcast next click on your slot that has the jet pack targeting through ISBoxer. Pro-tip, the portal on the enemy vessel you can use to return to your own ship. It's faster and doesn't get you cleaved as you leap past the boss going back. Gunship you could in theory box the cannon, but if you're doing melee it's typically melee that attacks.

    Saurfang is all positioning prior to the pull so it's doable with boxing dps. More important to rein in AE and not pull beasts if you're melee, then collect your loot.

    Festergut is nominally boxable since it's a hard stand and burn fight, the only place it gets shitty is if two of your toons get spores and one of those spores have to be delivered elsewhere. For example if a tank and a healer (both in melee area) both get spores (this is 10 man) the healer has to run out to deliver spores to the ranged. Similar if a healer and a melee or two ranged get the spores. Ranged casters you'd also be constantly collapsing and spreading out, costing dps time.

    Rotface no way in hell. It's Grobbulus on steroids, the movement and getting away from the fire and outright coordination, you'll wipe the raid a lot. While you're out kiting your baby ooze to the big one your other dps just ate slime sprays and either died or your healers want to kill you.

    Putricide? Nope. Way too much independent movement, such as the targeted toon having to kite while the others charge the ooze. Also a lot of items to avoid on the floor, and it's pretty easy to only get one of your toons snared.

    Blood Prince Council makes Rotface look like Patchwerk. Constant movement, lots of stay out of the fire lots of massive knockbacks and most of those are caused by your toons being too close together. Especially not melee boxing.

    Blood Queen you'll wipe the raid trying to box it while kiting one of your dps to not die to the purple clouds you're pooping out while one of your other dps is linked to one of the tanks and your third is busily vampiring and about to have to bite someone.

    For reference, I've cleared Plagueworks on 10 man and we killed Council on 10 man last night and ran out of time before raid end on queen. On 25-man I've done rotface and fester and a set of attempts on putricide.

    While an interesting idea, I don't see boxing multiple dps as very viable even if you use 2-3 of the same class. Using different classes or trying to mix melee and ranged/casters is even worse.

  9. #19

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    Naxx was the last boxable raid instance, and even then only a few people really multiboxed it while it was relevant content (until ulduar release). Some of the fights in ulduar are boxable but most really aren't well suited to it.

    Imo there really isn't any reason to multibox raiding anymore, the impetus during BC times was that there were only a few guilds that could do the newest raid instances per server, and so there was a "gap" between those who could do kara/gruul and those who could do BT/Sunwell. You were in one camp or another. Boxing made kara easier and you could spend badges on gear.

    Now however, Blizzard has split raiding into 4 pieces - 10 vs 25, and hard (10/25) vs regular (10/25). Right now ICC is a little hard past the first wing, but in a month or two it will be doable by virtually anyone. I've pugged up to putricide in 10 man. So theres no real reason not to simply pug or join a small time guild if you want to see icecrown, no point in multiboxing raids.

    Where multiboxing IS nice is farming frost orbs (=> primordial saronite). It is awesome that I have 8 level 80s and I can run 2 heroics a day in < 45 mins and end up with 16 frost orbs, plus another 40 orbs a week from the weekly raid (running each char solo/dual boxed). Its gearing up my main insanely fast, he already has all the BS patterns and DPS plate items crafted, and I'm on my way to getting shadows edge made.

    its also fun just playing alts in different ways, imo the future of PVE multiboxing is multi-class comps so you can multibox the daily heroic for gold/badges, and then solo play various classes for fun. its very different doing ICC10 as a melee DPS than as a caster or a tank or a healer.

  10. #20
    Member BobGnarly's Avatar
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    I'll disagree with anybody who says something isn't possible to multibox. Not worth effort, maybe, but not possible?

    Didn't our recent revelation that IWT can make melee boxing possible proof enough of that? Sure, that required IWT, but there was a period of time between the addition of that feature and anybody doing this where it was a) possible, and b) nobody thought it was possible.

    When I was first boxing the Black Knight in ToC, I was seriously questioning whether or not it could be done. Not long after, I was snoozing through it.

    Again, I know you guys probably mean it isn't worth the effort, but that's different than not possible.
    No matter where you go, there you are.

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