If Fur's design is confusing, do you also find WoW's window confusing?
They use the exact same visual metaphor.
All three windows show (1) the user's key press side-by-side with (2) the action that they trigger.
The only differences are that WoW reverses left and right, and different columns get duplicated, and WoW uses the output column to establish the order whereas Fur's and mine use the input column.
Also, to nullify a trigger, WoW shows "not bound" in the input column whereas Fur's and mine show something in the output column (either "Do not pass" or "nothing").
By the way I am inclined not to use the word "pass" anywhere in Mojo. I think it's a bad metaphor for how multiboxing programs work,.
I'd rather use the metaphor of trigger and action. When the user presses a key with his finger, that triggers Mojo to send signals to his WoW's. That's closer to the truth and it makes a lot of features easier to understand.
In all three windows, one column is the trigger and another column is the action. The trigger is always a key or key combo.
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