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    Quote Originally Posted by Fursphere View Post
    You can currently do creative binding IN GAME to do "on release" stuff. How many people actually use it? Not many I would suspect. I really don't know a practical use for binding "on press" vs "on release"
    It's necessary for some very simple things in the script language. For example, making a hotkey that causes movement in a game. I won't work on the script language for a while, but the trigger code I wrote last week is the same code that will be used for the script language.

    Oh? I haven't notice them yet. What are they?
    Actually there are three known bugs now. Somebody told me one last night in a game.

    1. When you close a Mojo, a connected Mojo may not close both its socket connections. Then when you reopen the closed one, the connection may not get fully reestablished.

    2. If you close a Mojo whlie moused over, one or both cursors may get disabled or trapped.

    3. Last night somebody reported that remote mouseover cursor gets trapped in a window belonging to Dark Age of Camelot.

    I was considering doing this myself. Let me talk to Svper and see if I can get some mod access to clean things up a little on this forum.
    Omg you're going to mod again!

    I dont' know where the term came from. As far as a UI goes... hmm.... with the amount of keys available on a keyboard, the UI could get HUGE. I'm almost thinking some sort of spreadsheet type layout with a list of "input key" in one column, then multiple "output" columns on a per WoW basis (multi PC aware). So you can just type in what key you want output based on the input key.
    That's kinda what I was thinking too. Except with the nesting idea maybe the entries should be color coded to show whether they are inherited (defined in a parent setting) or overriden in the current setting. And maybe there should be tabs to look back at parents from which the current settings are inherited.

    And then I think -- this is too complicated for Mojo.

    I never counted but the OS probably defines something like 150 or 200 key codes.. In addition some hardware devices (by mistake) use non-existent key codes so in a way there are 512 because the codes are defined by nine bits.

    Maybe even a dynamic hotkey system like you do in the other menus - that add boxes as you use them?
    We can draw the boundary between "broadcast" and "hotkeys" anywhere we like.

    Broadcast is just a subset of hotkeys, and it can include as much hotkey stuff as we want.

    I'm thinking that the input to broadcast (the trigger) should always be a single key press or release. Whether the output can be a combination... I dunno, that's something to decide.

    Certainly, the program will be able to do that, but I dunno which part of the program should do that ... which screen the user does it on, whether it's called broadcast or something else.
    Last edited by Freddie : 01-21-2010 at 08:25 PM
    �Author of HotkeyNet and Mojo

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